Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Im not sure if this has been brought up before but the necro’s signet of vampirism is bugged and works on gates in wolrd vs world, you can litteraly burst through gates faster then siege and this should be fixed asap as its game breaking
pls shut down wvw and fix this.
they will fix it on feb the 4th. Way to go for not understanding how this is breaking your game right now.
Not fixing it until halfway the next match means that match will be a complete wash as well.
Pathetic, I will probably get banned for getting kittened of at anet for doing nothing about this. And the people who exploit the game get away with it.
So this will fixed at 4 feb? DO YOU REALIZE HOW GAME BREAKING THIS BUG IS??
Yes, im raging since its to kittenin lame anet dont see what effect it has, this needs to be hotfixed ASAP
kitten ing the gate 24/7. ts events saying “bring as many necros as you can”
good luck next week
While I get that this needs to be fixed, this isn’t as bad as people are making it out to be.
Fiery Greatsword gives 5 Fiery Rush uses per cycle to two players, and does approximately as much damage as this per use. Over time, a single elementalist using FGS with someone to pick up the other one does double damage with that skill alone (not even taking into account the other skills on FGS). Additionally, in the video linked immediately above me, the difference between the speed of the gate going down when the signet is active on the gate and when it is not is negligible.
While I get that this needs to be fixed, this isn’t as bad as people are making it out to be.
Fiery Greatsword gives 5 Fiery Rush uses per cycle to two players, and does approximately as much damage as this per use. Over time, a single elementalist using FGS with someone to pick up the other one does double damage with that skill alone (not even taking into account the other skills on FGS). Additionally, in the video linked immediately above me, the difference between the speed of the gate going down when the signet is active on the gate and when it is not is negligible.
That video is just proof they are using it, since then they have done it with many more necros and any gate goes down in 10 seconds. It does an insane amount more damage than fgs, not even comparable. With 10 necros it’s like having 10 sup ramms.
While I get that this needs to be fixed, this isn’t as bad as people are making it out to be.
Fiery Greatsword gives 5 Fiery Rush uses per cycle to two players, and does approximately as much damage as this per use. Over time, a single elementalist using FGS with someone to pick up the other one does double damage with that skill alone (not even taking into account the other skills on FGS). Additionally, in the video linked immediately above me, the difference between the speed of the gate going down when the signet is active on the gate and when it is not is negligible.
1 necro using it, is no problem idd, but a whole server that actually asks ppl on TS to log their necro and spam it on gates, its a huge problem. Ok its hard to understand if you havent witnessed it yourself but i can tell ya, itsa game breaking bug.
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