Simin boss - Arah path 4 - Broken

Simin boss - Arah path 4 - Broken

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Posted by: twoscoops.6913

twoscoops.6913

I got to Simin with 2 separate groups last night (in 2 separate instances). Both times, even after resetting Simin multiple times, this is what happened:

Simin would ALWAYS go stealth/invulnerable at 50% health. And not just after her 1st phase as is intended. So we would unstealth her with the sparks, she would re-appear at 55%ish health, we’d DPS her for 5 seconds, and then she’d go back to stealth at 50% health. Both groups had good DPS and we just couldn’t get her past 50%, ever.

I’ve beaten her a few times before and never had this happen. This bug is very frustrating when you take into account the time it takes just to get to this boss. Please either fix it, give us a trick to reset her adequatly or let us know if the boss is just plain broken… so we stop beating our collective heads against a wall.

Thanks

Simin boss - Arah path 4 - Broken

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Posted by: Sorin.4310

Sorin.4310

Well no one responded so this thread doesn’t have much point, but yes this just occurred to me. All the way up to Simin we had pretty much no trouble. DPS was fine. Simin bugged out though. Nothing could be done. Was reset, still did this. It’s really really frustrating losing all this time in here.

Especially since this has been a bug for a while now. And I don’t even see devs responding to it. It’s embarrassing that this bug has been around for as long as it has.

Simin boss - Arah path 4 - Broken

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Posted by: Stooperdale.3560

Stooperdale.3560

Simin has some thresh holds where she changes behavior (her reset health). If you don’t do the sparks quickly enough she may not be past the thresh hold as you expect.

Simin boss - Arah path 4 - Broken

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Posted by: Sorrowfang.4016

Sorrowfang.4016

The Simin bug is still there, encountered it today, a year on from your post. We were running a high damage group and the sparks were pulled fast. Resetting the boss did not work either. Considering that it is a known issue and the serious loss of player time, I find it rather discourteous that it has gone on for so long without being fixed.