Since Nov 15 update Elementalist issues

Since Nov 15 update Elementalist issues

in Bugs: Game, Forum, Website

Posted by: Clark Skinner.4902

Clark Skinner.4902

This is about the changes to Combo Fields for Scepter Skills.

First of all let me say I hate how Dragon’s Tooth doesn’t initiate a combo finisher from where it’s cast now, because we can’t target it and the delay is so long that the field usually expires. Might as well remove the combo finisher and put it on something else.

But the Phoenix combo finisher seems broken to me. The definition is supposed to be "any attack that passes through a combo field. Well when you’re standing in Ring of Fire and fire the phoenix, it passes through it once on the way out, and once on the way back, but neither trigger a combo. Only happens when the skill is targetted inside the Ring of Fire, and considering an elementalist isn’t so great up close (especially using a ranged weapon), it’s impractical to have to get into melee range to use any of the 4 combo finishers Scepter/Dagger offers.

Area Might is a defensive boon as well, which doesn’t need to happen near the enemy, it should effect near the caster and those around him/her.

Since Nov 15 update Elementalist issues

in Bugs: Game, Forum, Website

Posted by: NightTragon.3402

NightTragon.3402

i can agree to that since i am an elementalist as well, Dragon’s Tooth doesn’t initiate a finisher AT ALL and the pheonix finisher is stupid if it has to be in the circle since Elementalists don’t have alot of health

Since Nov 15 update Elementalist issues

in Bugs: Game, Forum, Website

Posted by: Clark Skinner.4902

Clark Skinner.4902

And once again I plea for dragon’s tooth to always do damage if it lands on an enemy, even if I have dodged or gone into mist form or been knocked down/stunned/downed. I shouldn’t have to stand around after the channeling is finished.

I keep looking for improvements to elementalist skills but they aren’t getting better with updates.