I used the search function and I could not find anything about this and there is no ‘known issues’ list so here goes.
This has been bugging me and my guildmates/friends ever since the specialization change: in combat situations, sometimes when using a skill or trying to pick up an environmental item the action completely does not happen. Examples:
- Trying to take the hammer in cliffside fractal while attacking monsters. I’m aware that sometimes other people can take it due to different pings, but I’m talking about cases where the hammer remains on the ground for the next 5+ seconds. This is also not a case of mistaking the ‘loot’ action for the hammer, as this also happens on monsters that drop no loot.
- Trying to pick up a reflecting crystal at jade maw fractal while attacking monsters. Same as above
- Trying to pick up an ice bow
- Using the mesmer downstate second skill to teleport away from an enemy who is finishing you while autoattacking him. This has actually lost me several fights in spvp.
- Using skills with a casttime that interrupt or blind in clutch moments of a fight
I’m not sure if this is a bug or not as some other important skills seem to work fine (heal, blurred frenzy). They always interrupt whatever you’re doing so you can save your kitten . Whether or not a skill should interrupt what you’re doing aside, very often these actions or skills don’t even seem to queue up properly if I’m using another skill at the time.
This has never been a problem before this patch. I have a mechanical keyboard and I know when I’ve pressed a button (because of sound and feel feedback) but I can’t tell anymore whether a skill or action is actually going to happen anymore due to this issue. The game just feels very slow/clunky/unresponsive due to this at times.
I’m a sucker for micro in this game. One of the best parts about this game for me is turning the tide of battle around with a well timed skill or action and now it just often fails due to me not interrupting myself and not even queuing the skill/action either. Whether or not this is a bug, I would love to see an option to restore skill queuing and self-interrupting to how it was before the patch.