Sliding more dangerous than a fall

Sliding more dangerous than a fall

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Posted by: Aajolea.8132

Aajolea.8132

I guess most have encountered this, but sliding down a steep slope is far more damaging than just a straight drop over same distance. This is illogical. I suspect the fall physics and the terrain are creating multiple impacts so stacking the fall hits. There should be a height fallen reduction after each hit in the damage formula.

This makes sliding unpredictable compared to falls and in some cases fatal for what should be a survivable fall.

Sliding more dangerous than a fall

in Bugs: Game, Forum, Website

Posted by: AeroJavi.1687

AeroJavi.1687

It’s something that has been pointed out since the beta, as for the ridicule situation of walking down a slope normally and stopping DEAD on the bottom, but Arenanet has flagranty ignored us.
Maybe we should convince them to introduce a parachute in the gemstore for modic 600, to avoid getting killed in such stupid manners…

Sliding more dangerous than a fall

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Posted by: Vick.6805

Vick.6805

Maybe we should convince them to introduce a parachute in the gemstore for modic 600, to avoid getting killed in such stupid manners…

Use the kites! :P

On a serious note, this particular bug is annoying, but avoidable. Hopefully ANet will fix it soon, but in the meantime, you’ll eventually start to recognize the slopes that you should just jump to avoid taking ridiculous damage from the bug.

Sliding more dangerous than a fall

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Posted by: LameFox.6349

LameFox.6349

It does create multiple impacts – something you can see very clearly when you have a ‘does x when you take falling damage’ trait, to occasionally hilarious results.

I’m not sure we should hold out much hope of it changing though. Poorly simulated physics seems like the sort of thing that gets fixed between games, when they’re writing a new engine…