- Al Zheimer
(edited by Account.9832)
The bug introduced before Halloween still happens in SE path #1 about 30% of the times. Instead of spawning when they should (about 40 seconds apart), mob waves at the start often start spawning every 15 ~ 18 seconds, which is nowhere near enough to kill them, even with a group of fully geared level 80 characters (and this is a level 65 instance).
In less than a minute (i.e., in less than the time it takes to kill the first boss), the screen is basically full of enemy mobs, all casting AoE non-stop on the (extremely narrow) walkway.
Can’t pull the boss back because it leashes and resets, can’t fight on the walkway because you practically can’t see the ground due to all the mobs.
It’s been like that for over one month, and it’s getting to the point where it’s impossible to even find anyone to try doing that path, because of the high probability that it will bug.
This has been reported by me and other people, both in-game and in the forum, several times, and there has been no mention of or ETA for a fix.
(edited by Account.9832)
sign
its still nearly impossible.
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