Southsun survival games not counting
There is a trigger around the campfire that removes the immobilize state on players and marks them as “in the game” when the game begins with Evon’s announcement. Visually, this is the light that players around the campfire give off at the game’s start.
If you wander too far away from the campfire, or you are killed and re-spawn too far away to get back to the campfire in time, you will not be counted as “in the game” and your immobilized state, if you simply walked out of range, will not be removed. This will void your ability to claim a prize at the end and any achievement credit towards game participation. You can still earn scavenge, trap, and kill credit as normal.
Your solution: don’t wander too far from the fire at the start, and don’t get killed.
Activities are dead.
Sanctum Sprint record times: any checkpoints – 39.333, all checkpoints – 1:55.633
Well that’s a surprisingly concrete answer. Still a bug, but at least now I know how to avoid it.
Yes, this is why I constantly warn people against killing others before the timer officially starts. It bugs them out so they can’t get their credit/reward at the end of the match. If they continue to do it even after being warned, it counts as griefing and is a reportable offence.
If you do happen to get killed before the timer begins, the only way to reset it so you get credit is to exit the match and rejoin.