Spirit of Nature
-Will not cast Nature’s Renewal if the player is moving. It will go immediately to cooldown.
-Can be interrupted.
-Range is incorrect.
-If used in a ‘zerg’, as well as other spirits, they sometimes affect 5 other players but not the ranger/party members.
Spirits
-Cooldown is faster to swap utilities then swap back.
-Will not cast skills if player is moving.
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