Stacking Stealth functionality changed?

Stacking Stealth functionality changed?

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Posted by: Omocha.4931

Omocha.4931

Anyone else noticed the “Revealed” state triggering each time a stack of stealth is removed?! And if so… hey, Anet! didn’t you forget to mention this rather important game mechanic change in the update info?!
On a side note, along with the Shadowstep erratic functionality, this kinda blows away any chances thieves can have at playing their class as intended (or provide group support in any unnecessarily long instances).

Can you manifest any more hatred towards these mechanics that you brought to the game yourselves?

I mean it’s now finally impossible to actually chain stealth. Great! Along with being unable to shadowstep and having very short ranged non-spammable skills whose damage isn’t higher than other classes’, I kind find a devastating desire to play thief against the garbage bin.

PS: On this trend, with the next game balance patch, please add 1000 more minis and completely remove any weapon skills from the thief’ class. Just give us a generic spoon with which we could try to painstakingly slow butcher Zhaitan in 0.5 range. Thank you very much.

(edited by Omocha.4931)

Stacking Stealth functionality changed?

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Posted by: Krolisia.6102

Krolisia.6102

Same problem goes for enginner. After 3 stacks of stealth from blasts on smoke field “revealed”. So yeah, found out about this new not SO IMPORANT change randomly while duo-ing CM. Anet hate solo/duo stuff so much or it is another random bug/fix?! Or why they just don’t delete thiefs if half of skills with shadowstep became just usless or just delete those kind of skills . It is rly funny and sad too when on my necro i got information on flat ground “no valid path” when i wanted to use wurm.

Stacking Stealth functionality changed?

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Posted by: Farming Flats.5370

Farming Flats.5370

Anyone else noticed the “Revealed” state triggering each time a stack of stealth is removed?! And if so… hey, Anet! didn’t you forget to mention this rather important game mechanic change in the update info?!
On a side note, along with the Shadowstep erratic functionality, this kinda blows away any chances thieves can have at playing their class as intended (or provide group support in any unnecessarily long instances).

Can you manifest any more hatred towards these mechanics that you brought to the game yourselves?

I mean it’s now finally impossible to actually chain stealth. Great! Along with being unable to shadowstep and having very short ranged non-spammable skills whose damage isn’t higher than other classes’, I kind find a devastating desire to play thief against the garbage bin.

PS: On this trend, with the next game balance patch, please add 1000 more minis and completely remove any weapon skills from the thief’ class. Just give us a generic spoon with which we could try to painstakingly slow butcher Zhaitan in 0.5 range. Thank you very much.

wow …… calm down friend .. this is not intended and will be fixed.
Stealth Consumables are also bugged.

(edited by Farming Flats.5370)

Stacking Stealth functionality changed?

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Posted by: Omocha.4931

Omocha.4931

@Farming: I think the feature is intended. It just doesn’t work the way they wanted yet, seeing how “Revealed” status abruptly eats 7-8 seconds of the stealth gained from SR.
And after they fix that, they’ll add it in the patch notes. It’s way too obvious to be a “bug”. It was just slipped in “by mistake”.

And as we could’ve seen, they don’t like fixing their bugs. Shadowstepping is still crippled. Events still freeze. Whole chapter of the story still missing. Etc. But new kittens in gemstore!

I’m ranting about more than the topic I’ve opened because it’s just frustrating. I love my thief and I can no longer enjoy playing it. At all. Not with Steal/Shadowstepping skills randomly working and any C&D tactics for both pvp and pve being made impossible.

“Will be fixed” sounds like a trolling when looking back at ^ those aspects. We’re not elves, 1000 years of waiting may prove to be a bit too much

Stacking Stealth functionality changed?

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Posted by: Offair.2563

Offair.2563

That means you might have to play a real class now instead of stealthspam harry all the way? Good thing.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

Stacking Stealth functionality changed?

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Posted by: Farming Flats.5370

Farming Flats.5370

@Farming: I think the feature is intended. It just doesn’t work the way they wanted yet, seeing how “Revealed” status abruptly eats 7-8 seconds of the stealth gained from SR.
And after they fix that, they’ll add it in the patch notes. It’s way too obvious to be a “bug”. It was just slipped in “by mistake”.

And as we could’ve seen, they don’t like fixing their bugs. Shadowstepping is still crippled. Events still freeze. Whole chapter of the story still missing. Etc. But new kittens in gemstore!

I’m ranting about more than the topic I’ve opened because it’s just frustrating. I love my thief and I can no longer enjoy playing it. At all. Not with Steal/Shadowstepping skills randomly working and any C&D tactics for both pvp and pve being made impossible.

“Will be fixed” sounds like a trolling when looking back at ^ those aspects. We’re not elves, 1000 years of waiting may prove to be a bit too much

not intended
https://forum-en.gw2archive.eu/forum/support/bugs/Revealed-bug-introduced-with-patch-3/first#post5082137

Stacking Stealth functionality changed?

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

That means you might have to play a real class now instead of stealthspam harry all the way? Good thing.

well if you can bait so can I!

Perhaps if you played a real thief (prior to this bug or perhaps if they restore prior functionality) you’d have learned how you can actually counter it, how you can find someone in stealth to down them, the clues you are about to be backstabbed even. It isn’t that difficult once you learn the actual mechanics.

regardless this is bugged as is. Hopefully they don’t intend a 3s pve/wvw reveal every single time stealth ends (prior functionality I’d sometimes swear it would give 4s worth of reveal when you attacked from stealth). If they want a 1s fine, we’ll try that out and see how it goes. But this, even if SR and other stealth stacking gets fixed, is going to break so many builds.

Disclaimer: Won’t really break my thief build, except I won’t be able to come out of stealth, and then do a cloak/backstab. Meh.

edit: really filter? really?

(edited by Lunacy Solacio.6514)

Stacking Stealth functionality changed?

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Posted by: Omocha.4931

Omocha.4931

One other slightly funny thing is that they added cosmetics improvements and gamestore updates with the last patch and suddenly one very important game mechanic gets its functionality changed (probably we could blame the new weapon skins for that?! ^x^) and the mesmers can no longer pvp (that’s maybe a pile of woodplanks blocking access :P)