Representing: [ZoS] Zealots of Shiverpeak -Main guild on NSP
Leader of [TZ] Raiders of the Lost Temples -Temple Zerg
I hope we get some kind of response from Anet. I just want to know if this was intended or not…
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So is this getting worked on?
For an elem this is even worse.
Even if you have a swap weapon that has the EXACT same sigil as your currently equipped weapon(s) do, as soon as you swap them out you lose your stacks.
This, my dear dev staff, is BS.
Fix this now ANet.
So how much longer until this is fixed?
So how much longer until this is fixed?
Next patch hopefully!
Don’t you dare fall off the 1st page…. get back to the top where you belong!!
Pretty please could you give us an answer?
A sigil attached to a weapon provides you a bonus (bloodlust, etc etc) while that weapon is equipped. If you go into the water and an underwater weapon is equipped with the same stacking sigil, the benefit will continue. If a weapon with a different stacking sigil is equipped, the new sigil will start counting up to 25. If you remove the weapon with the stacking sigil from the equipped weapon area on the hero tab, the benefit ends.
This is completely logical. Why should I keep my stacks if I unequip weapons with the sigil on them to a weapon without the sigil on them? When you go from land to water, or visa versa, you unequip the first weapon set, and equip the second weapon set, and you lose the sacks unless the new weapon set has the benefit as well.
Just because you used to keep the stacks does not mean that it was intended, proper, or logical. I think asking to keep a boon without having the sigil responsible equipped is against basic logic and reason.
This mechanic is working as intended now, and it is not overpowered like it was.
It just slays me that people are so quick to complain about this change when it makes absolute sense.
A sigil attached to a weapon provides you a bonus (bloodlust, etc etc) while that weapon is equipped. If you go into the water and an underwater weapon is equipped with the …
Except that the weapon change when underwater is not a deliberate one most of the time – in that, certainly in WvW, you have to go underwater to get to certain places. Something which invalidates your logic as conscious decisions to change weapon sets is one thing but forced changes due to environment is another and should not interfere with this.
I find myself running around anything that looks deep enough to trigger this while in WvW now which must seem fairly comical.
A clear position on this from a game dev would greatly help matters – even if this is how stacking works now, at least tell us.
Also .. bump
A sigil attached to a weapon provides you a bonus (bloodlust, etc etc) while that weapon is equipped. If you go into the water and an underwater weapon is equipped with the …
Except that the weapon change when underwater is not a deliberate one most of the time – in that, certainly in WvW, you have to go underwater to get to certain places. Something which invalidates your logic as conscious decisions to change weapon sets is one thing but forced changes due to environment is another and should not interfere with this.
I find myself running around anything that looks deep enough to trigger this while in WvW now which must seem fairly comical.
A clear position on this from a game dev would greatly help matters – even if this is how stacking works now, at least tell us.
Also .. bump
No, it is logical, you decide to go into water, you decide to change to those underwater weapons, put a sigil on them and keep your stacks. In reality, they are still giving us more than they should, when you switch weapons you should lose the stack if the new weapon does not have the sigil. (sword to GS, Harpoon Gun to Spear)
As far as switching to underwater weapons not being deliberate, I can see water coming and I know when I go under, I need to use underwater weapons. How that can not be a deliberate act is inconceivable. make sure you stay on the surface and you will not switch weapon sets and lose your stacks, I know.
(edited by Sligh.2789)
A sigil attached to a weapon provides you a bonus (bloodlust, etc etc) while that weapon is equipped. If you go into the water and an underwater weapon is equipped with the same stacking sigil, the benefit will continue.
So, on my 2 sets of land weapons, 1 has bloodlust and the other set does not. I can swap these sets all day long and the stacks remain. Unless I unequip something. When I jump into the water, am I not swapping weapons like the land weapons. I didn’t go into the hero panel and change anything.
Right now you have to have the same sigil on you water weaps as land weaps. WHY? What aqua magic transfers the stacks from land to water? Then why can’t I go in the hero panel and change land weaps with the same sigil and stacks remain? This is not logical. Please explain!
It behaves like that because some ppl as always used an exploit with that.
They stacked on land their stack. When they had 25 they equipped another weapon without these sigill. But since the underwater weapon had the same sigill they could still profit from the stacks. Without using it in the land weapon. So anet had to handle this.
They handled it incorrectly. If you don’t unequip your land weapons, you should not lose your stacks just from crossing a river. It’s infuriating.
A sigil attached to a weapon provides you a bonus (bloodlust, etc etc) while that weapon is equipped. If you go into the water and an underwater weapon is equipped with the same stacking sigil, the benefit will continue. If a weapon with a different stacking sigil is equipped, the new sigil will start counting up to 25. If you remove the weapon with the stacking sigil from the equipped weapon area on the hero tab, the benefit ends.
This is completely logical. Why should I keep my stacks if I unequip weapons with the sigil on them to a weapon without the sigil on them? When you go from land to water, or visa versa, you unequip the first weapon set, and equip the second weapon set, and you lose the sacks unless the new weapon set has the benefit as well.
Just because you used to keep the stacks does not mean that it was intended, proper, or logical. I think asking to keep a boon without having the sigil responsible equipped is against basic logic and reason.
This mechanic is working as intended now, and it is not overpowered like it was.
It just slays me that people are so quick to complain about this change when it makes absolute sense.
Your logic is correct, but you are missing a few points. I don’t think anyone here is trying to take advantage of a sigil they don’t have on. If I switch from one weapon with a stacking sigil to another weapon with an identical sigil, I lose stacks, even though not for a moment I was able to fight using those stacks while having completely different sigils buffing me. Underwater really is infuriating in wvw, you are FORCED to go there if you intend to cap certain objectives. Underwater combat barely exists in wvw after recent changes, why should we spend money in underwater gear then, since all we do is swim for a few seconds in order to get to a gate? Not only that, if you only have a stacking sigil on the UW weapon and you kill some fish, you keep your stacks when you go to land, even if your land weapons don’t have a stacking sigil. Does that sound fair or properly handed?
Looks like you forgot to fix this with the new patch. Do you plan to have it fixed for the next one or will you be sending me extra bloodlust sigils for all my characters?
Just don’t dive when you cross the river(staying at water surface won’t lose you stacks) ;-) or get a sigil in your underwater weapon as well.
If stacks remained upon mode change it could easily be abused by stacking a sigil underwater and running around with full stacks without a sigil being equipped, or vice versa.
And while stacks will remain upon going underwater>above surface, they’ll disappear the moment you swap your weaponset, so you can’t really benefit from that :P(I’m not sure how it handles engineers without kits though.. seems like FREE STACKS RIGHT THERE)
(edited by Evalia.7103)
There are a lot of places you can’t enter the water without submerging. It’s ridiculously restrictive to have to work around this. I try not to play the borderland maps at all anymore because there is too much water to cross (i.e. you can’t use the Bay WP.)
I can’t believe anyone is naive enough to defend this. It’s clearly a bug. No one wants to abuse anything, we want to be able to cross a river for 2 seconds without losing enormous amounts of effort in getting stacks up.
Silly Anet, it seems they forgot to fix this issue in the latest patch.
This thread isn’t allowed to fall to the second page until it gets an official response.
If this is intended, I do not agree , not enough water combat in wvw or pve to spend 10g + on sigils.
Well since I received an infraction for bumping this thread can I assume that you at least glanced at it? Care to comment on the subject? I’ve seen similar threads pop up across several of the subforums, people would like to know if this is an intended change or just a bug like it appears to be.
Back to the top. >:(
There’s two possible bugs here which both have arguments for being valid:
1. You have BL on a land weapon, but not on the underwater weapon. Build 25 stacks on land, jump into water. Stacks disappear.
2. You have BL on an underwater weapon, but not on your land weapons. Build 25 stacks underwater, head onto land. Stacks remain.
So there’s an inconsistency here. Either the land → water is bugged and the stacks SHOULD remain (you haven’t unequipped your land weapon with the BL sigil, after all), or the water → land is bugged and the stacks should disappear (ANet intends for us to have a BL sigil on both our land weapons and our underwater weapons.)
The answer we need from ANet is, “Which scenario is correct?”
For anyone who says “going into the water is your choice!” Well. Try playing the smallest possible asura and trying to determine if that puddle there will allow you to walk through it, or if it will randomly cause you to dive. And even on more reasonably sized characters it’s sometimes really hard to tell.
So can we expect this to be fixed in the July 1 patch?
What’s the problem with not getting an answer?
What’s the problem with them giving one?
Please be careful. If they really want to, they could fix it so that you need to keep the stacking sigil on every weapon, and then you will all have succeeded in having the game work properly.
People who support this game deserve decent support and deserve some sort of answer rather than be ignored.
Getting close to the new patch, any progress been made on this yet?
So I noticed today this still hasn’t been fixed. Any news on when you’ll get around to fixing this?
Bad news guys, it looks like you forgot to fix this again.
Bumping for attention
So I’m sure that patch that kicked me out of WvW while I was in the middle of killing someone was meant to fix this issue but it looks like it is still broken.
More bad news, the patch you did earlier didn’t catch this elusive bug either…. don’t worry, I will keep you updated on if a fix happens, because apparently that is how communication on bug fixes works in this game
Happy 4th of July. I’m sure you all our taking the weekend off so I don’t expect to see it fixed today. Don’t worry I’ll check in Monday to let you know it is still broken.
Logically speaking, if the game is supposed to consider the items as still equipped, we should be getting the stats from our land helmets while underwater and our waterbreathers while on land, as well as those of our weapons.
But they don’t.
So I guess as far as the game is concerned, you’re unequipping those items.
Until this change makes it into the patch notes or we actually get a response in this thread (long shot, I know) I’m going to go on assuming this is a bug.
Hope you enjoyed your holiday weekend. Now that you’re back at work I wanted to let you know this is still broken. Looking forward to hearing back from you.
-Jim
They probably got tons of bug reports on this. Hopefully it will be worked out soon.
Or at least acknowledged…
Didn’t want to leave you wondering what was going on with this because I can imagine how annoying it would be to not get feedback; this is still broken. Don’t worry, I will keep you posted.
I did notice if you jump in the water to swim without diving the stacks do not disappear. Underwater battle isn’t important to me, so stacks underwater isn’t necessary. I just want the stack back when I get out. The bug was introduced when they gave 5 stacks per kill in WVW. Put the old code back and I’ll be happy.
is this fixed yet?
is this fixed yet?
nope…………………..
Checking in to let you know this is still broken
Any updates? Feedback? Still alive?
I’m still holding off buying stacking sigils until it’s either confirmed as a bug or just ‘is what it is’. Still seems like a temporary work around as having stacks being non water resistant doesn’t seem like a permanent solution.
You keep your stacks if you stay above water level, but that is not always possible. This needs some attention and I hope people keep posting here until Anet notices.
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