“Obtaining a legendary should be done through legendary feats…
Not luck and credit cards.”
I was just doing some story stuff with an alt, and I realised that I wasn’t getting any bloodlust stacks from my weapons. Is this intended, and if so why?
I never really took much notice of this before, but now the toon I’m playing on can make use of these stacks to much bigger effect than I did on my earlier toons because I know how to use them better.
It doesn’t seem right that there’s no stacks, so I wanted to know if the mechanic was either disabled or broken in story instances. As a sidenote, I thought it was bad enough that we don’t get any loot from corpses – I just mowed down fields of Orrians and no loot from any of them. I know it’s supposed to be that we get the loot at the end of the instance as part of the reward, but for Orr it doesn’t seem right.
You don’t get stacks because the mobs don’t give exp. I wish they would change this as well but it is what it unfortunately.
They will not change loot dropping. They shouldn’t drop loot otherwise people would farm the story instances (obviously good ones with lots of risen) over and over.
I think the way the enemies in the story are programmed, they aren’t considered “kills”. It’s likely the same reason they don’t drop loot. They aren’t considered “kills” by the game, so no loot (and I think XP) are ever gained, and thus they also don’t contribute to stacking sigils.
I think I’ve encountered enemies in some story instances (living story as well) that will contribute to stacking sigils, but I might be recalling that incorrectly. However, it would be nice if the sigils did allow for the building of stacks since it’s otherwise a completely wasted sigil slot.
Although the story steps tend to be rather simple as far as completion goes, so having a dead sigil slot generally doesn’t prohibit the proper completion of said steps. The only things that end up actually being challenging to a degree are some of the boss encounters, and there may or may not even be mobs from which to build stacks prior to them.
they could change things so the foes offer 1 xp or something like that. This also affects other on-kill mechanics , so I agree it smells like a bug rather than intended behavior.
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