Starting area - bugs and notes

Starting area - bugs and notes

in Bugs: Game, Forum, Website

Posted by: Boolet.2968

Boolet.2968

So, I rolled up a new guardian because I disliked how my old one looked, and noticed some… interesting… side effects of leveling to 80 in the starting area (explosive intellect as an asura)

It was really for kittens and giggles, aside from laziness. (Pre-searing legendary defender in gw1)

The results… Buggy as all heck. You don’t downscale, so you’re level 80 in a level 1 area. Also, you can’t use a total makeover kit or you crash, and sometimes it just crashes anyway.

Auto-attacks from a level 80 guardian on level 1 mobs apparently hit for 35~55k damage, and mistfire wolf hits for 75~135k on it’s attacks.

Summon Power Suit yields attacks that deal over 100k with launch power fist, have yet to let a level 1 in to see if they deal that much damage too.

EDIT: level 1’s do not get level 80 summoned power suit, sadly.

EDIT2 : Mobs apparently refuse to drop any loot other than the lowest-grade dust and aetherkey pieces.
Pic related.

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(edited by Boolet.2968)

Starting area - bugs and notes

in Bugs: Game, Forum, Website

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I imagine the tutorial starter area was not meant to cater to Level 80s, and may not have any down-leveling implementation.

I, personally, see no need to spend development resources ‘fixing’ something that really isn’t a ‘bug’.

Starting area - bugs and notes

in Bugs: Game, Forum, Website

Posted by: RoseofGilead.8907

RoseofGilead.8907

I imagine the tutorial starter area was not meant to cater to Level 80s, and may not have any down-leveling implementation.

I, personally, see no need to spend development resources ‘fixing’ something that really isn’t a ‘bug’.

This.

The area is only meant to be played by level 1 characters. So, there’s no scaling put into it, in terms of player levels.