(edited by Spectrum.4985)
Stat Conversion Mechanics Not Functional
On a side note, Ferocious winds (precision to ferocity), is currently scaling off of toughness. Could we get a quick fix for that at least please?
Inb4
Patch Notes: Ferocious winds tooltip now correctly says toughness instead of precision.
I noticed this, though it might just not be updating the hero page correctly as I saw some improved performance. How did you test?
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Mistband[MIST] – PVP Training guild EU
- Other stat conversions (a power to condition damage conversion will not benefit from the power from a vitality to power conversion)
This bonus definitely should not benefit other conversions. This is to avoid the circular conversion problem, where stat A gets a bonus dependent on stat B, but at the same time stat B gets a bonus dependant on stat A (or a longer chain that ends in a stat effectively getting a bonus dependant on its own value).
Remember, remember, 15th of November
- Other stat conversions (a power to condition damage conversion will not benefit from the power from a vitality to power conversion)
This bonus definitely should not benefit other conversions. This is to avoid the circular conversion problem, where stat A gets a bonus dependent on stat B, but at the same time stat B gets a bonus dependant on stat A (or a longer chain that ends in a stat effectively getting a bonus dependant on its own value).
This is not a problem if the bonuses are multiplicative.
How did it work before the patch? How sure are you that it’s a bug? I always thought it was meant to apply to base stats+gear.