Stat bug: Snaff's Gyre (Infused)

Stat bug: Snaff's Gyre (Infused)

in Bugs: Game, Forum, Website

Posted by: XacTactX.6709

XacTactX.6709

Most Ascended rings give three different stats. For Snaff’s Gyre (Infused) it is supposed to be power, precision, magic find.

http://wiki.guildwars2.com/wiki/Snaff%27s_Gyre

Without an infusion the ring is OK, but when it is infused the “jewel” gives toughness and vitality instead of power and precision. Please fix this, it also affects Yakkington’s Ring when it is infused.

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Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.

(edited by XacTactX.6709)

Stat bug: Snaff's Gyre (Infused)

in Bugs: Game, Forum, Website

Posted by: XacTactX.6709

XacTactX.6709

This bug has been in effect since at least February, it’s the earliest that I can check in GW2W. Would be nice to get a fix for it in the near future.

Anet likely didn’t want to remove the armor stats entirely because…well,
we’ve all seen what happens in games where there’s no disadvantage to taking your pants off.