Q:
Dragonbrand [Formerly Devona’s Rest]
Q:
I was just in WvW and we struggled to capture a supply camp because there were 3 thieves chaining stealth skills and not leaving the circle. While they’re stealth in the circle we can’t capture the camp, and when they come out of stealth nobody can see them because of rendering issues, then someone gets backstabbed and the process repeats. We had about 20 people using AoEs everywhere, but couldn’t catch them. The thieves kept that up for about 8 minutes before a huge group came up and forced us out of what should have been our supply camp. Such broken BM tactics is able to prevent players from capping camps, possibly bay keeps , and definitely the castle. An easy fix to this would be to restrict node capping and defending while in stealth like how other games do, otherwise I’ll expect to get nothing done in WvW until their model shows up immediately when stealth is over
I second this problem. Thiefs should not be able to be stealthed (from other players viewpoints) for 20 seconds or longer while using attacks, ressing, etc.
Fix the stealth problem where thiefs still appear stealthed to other players for a period long enough for them to use another stealth skill. Else WvW is going to be mostly thiefs exploiting this bug.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.