I am sure this bug has been reported many times before, but I want to make it clear how annoying this can be.
When you stow your pet, you have good reason for it. Think about jumping puzzles, a great deal in GW2. Or think about just exploring.
My pet mostly walks about 10 meters a side of me, which makes my agro range about double of other characters. When I stow him this wouldn’t be a problem.
Today I had to walk trough a level 15 area(being level 80). Because my pet kept on agroing mobs, I was slowed down and damaged much. It probably took me twice as long to finish that distance.
The worst part about this is that your pet reappears when you take falling damage. This is just weird. Why would you want to get your pet out at falling damage? Many Jumping Puzzles have falling damage as something you cannot prevent. My pet just keeps on popping up.
I remember doing the jumping puzzle where you have to carry a bomb to a chest, but you cannot get attacked by the birds, or the bomb will blow. This jumping puzzle has a lot of parts where you take damage from falling(eggs will heal you up). The next thing you know is that your pet is attacking/damaged, causing you to run much slower, making some jumps impossible. Breaking the agro from your pet is impossible in some situations, this means you failed the attempt and have to suicide to try again.
This is just one of the many examples I could give.
I urge you all developers to fix this ASAP. The difference between Rangers and other classes is so big when it comes to fun, this is one aspect which could help Rangers have more fun in their class, because this is annoying us.
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