When a dynamic event starts, sometimes it will pause the effect of some items and equipments for renown heart quest until the event is over. I have been experiencing many stuck dynamic events in high level zone (mostly 50-70). And some renown heart quests depend heavily on those specific actions. Even there is a way to complete by killing mobs, there are many cases that the objective mobs are very scarce or take a long time to respawn, thus causing it extremely hard to complete that renown heart.
Usually you can come back later until it gets fixed (you don’t even know when it will get fixed). However, coming back or just trying to check it out is extremely costly considering the cost of travelling. Usually it means losing a lot more money by trying to finish this specific one. You may get 1s50c for reward but it will probably cost you 3s-5s to get there then return.
Looks like these stuck events usually happen in empty area where hardly anyone passes by. Then, when just one player passes by, the event starts because of its timer, but if that player just ignore the event (usually it is hard and pointless to do one alone), the event gets screwed up.
If it takes much more time to fix all this, I think you should consider lowing the cost for traveling, seriously this is killing lots of fun in exploring the GW2 world.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.