Stun breakers don't work on Blowout / Launch
As far as I know, it’s not supposed to break it. The only way to counter it is with stability.
EDIT: Just checked the wiki and I’m wrong. They do counter it.
(edited by Ayrilana.1396)
You can break it if you use stun breaker AFTER your character lands on the ground. Make sure you stopped moving before using it.
Sounds like a bug. And even if not, still an imbalance.
You can break it if you use stun breaker AFTER your character lands on the ground. Make sure you stopped moving before using it.
Well, the animation of your character being thrown away lasts like 1.5 seconds out of the 2s of the blowout. If you have waited that long, there is no point stunbreaking for like half a second :s
You can break it if you use stun breaker AFTER your character lands on the ground. Make sure you stopped moving before using it.
This is currently how it apparently works.
I know for a fact that you used to be able to stunbreak while still in midair from a blowout. I did it all the time with Elixirs on my engineer, however, this is apparently no longer the case.
Was the cause for much amusement amongst my guild to see my Charr go flying, only to halt and instantly stand up as if nothing had happened.
Not sure if it’s a global patch change or some kind of a bug.
For the toast!
Could we have just a word from a dev to know if that is intended or not please ?