Sunken ship needs fixing
Agreed. It’s particularly tedious since you can be locked in combat with some random enemy which you can neither see nor attack. Apart from the difficulty healing (with the attendant problem of getting jumped while low on health) it is also not possible to change your skills.
Agreed that the undead swimming right through walls/floors/ceilings is annoying, but it is still manageable if you take it slow and kill every single Risen you encounter along the way. I often see people die there because they try and rush through, aggroing every single enemy and bringing them into a massive death ball at the end.
It’s disabling. I was there yesterday to unlock a traitskill and i just could’t get an out of combat state. Pet went trough walls targeting everything across the 3 levels. Even with heel-pet i just could not get out of combat while hiding in the back of the boat. Had to log out and back in just so i could waypoint out of there.
Agreed that the undead swimming right through walls/floors/ceilings is annoying, but it is still manageable if you take it slow and kill every single Risen you encounter along the way. I often see people die there because they try and rush through, aggroing every single enemy and bringing them into a massive death ball at the end.
Mobs going through the environment is something that should be fixed in general. The ship is probably the worst case but there are plenty of other places where they go into stuff as well. Another example would be Rhendak. Mobs/npcs being able to go through the environment is also the cause of a bunch of bugs. -_-
It’s disabling. I was there yesterday to unlock a traitskill and i just could’t get an out of combat state. Pet went trough walls targeting everything across the 3 levels. Even with heel-pet i just could not get out of combat while hiding in the back of the boat. Had to log out and back in just so i could waypoint out of there.
Pet doesn’t really make much difference there. You get stuck in combat on all the other classes too.