(edited by Luijtjuh.5964)
Superior Air Sigil has 5 sec cooldown, not 3
I don’t think your methods of testing are giving you the information you think you are getting.
The sigil has a 50% chance to proc on any crit if it is off of cooldown.
That means it does not automatically proc every 3 seconds.
It almost never procs at 3 seconds….. but it is possible.
I went and tested this myself and I was able to get the sigil to proc at exactly three seconds after about 10 minutes of testing.
(edited by TheBlackLeech.9360)
The sigil has a 50% chance to proc on any crit if it is off of cooldown.
That means it does not automatically proc every 3 seconds.
In normal situations, that would be true. However, with the flamethrower and near 100% crit chance, it should proc pretty quick after it comes off cooldown.
This is very clearly demonstrated with the Superior Sigil of Fire: it procs just a little over every 5 seconds. There is no reason why Superior Sigil of Air would proc at the exact same times for minutes on end.
If you have experienced it proccing twice in a 3 second window, I would like to see evidence of that. As far as I’ve been able to see, ANET just didn’t change the cooldown even though they said they did. Maybe the programmers simply forgot to implement the change.
At this point, there is barely any reason to pick Air over Fire. That would be different with a lower (the right) cooldown on Air.
The sigil has a 50% chance to proc on any crit if it is off of cooldown.
That means it does not automatically proc every 3 seconds.
In normal situations, that would be true. However, with the flamethrower and near 100% crit chance, it should proc pretty quick after it comes off cooldown.
This is very clearly demonstrated with the Superior Sigil of Fire: it procs just a little over every 5 seconds. There is no reason why Superior Sigil of Air would proc at the exact same times for minutes on end.
If you have experienced it proccing twice in a 3 second window, I would like to see evidence of that. As far as I’ve been able to see, ANET just didn’t change the cooldown even though they said they did. Maybe the programmers simply forgot to implement the change.
At this point, there is barely any reason to pick Air over Fire. That would be different with a lower (the right) cooldown on Air.
maybe the sigils share an icd.
I tested the air sigil without sigil of fire.
Even then, it would still be bugged as that isn’t supposed to happen.
I just tested it myself though (without fire sigil) and the result stayed the same: Superior Sigil of Air has a 5 second cooldown.
I just looked at the leaked balance changes (http://pastebin.com/2bk8bnHx), and funnily enough Anet seems to have decided Air sigil with 3 second cooldown is overpowered and it needs a nerf to 5 seconds again.
That makes me wonder if they are actually aware it still has a 5 second cooldown, or that they simply can’t be asked to make it 3 seconds as the tooltip now states. (technically, they would only have to change the tooltip to incorporate the ‘nerf’)
I just looked at the leaked balance changes (http://pastebin.com/2bk8bnHx), and funnily enough Anet seems to have decided Air sigil with 3 second cooldown is overpowered and it needs a nerf to 5 seconds again.
That makes me wonder if they are actually aware it still has a 5 second cooldown, or that they simply can’t be asked to make it 3 seconds as the tooltip now states. (technically, they would only have to change the tooltip to incorporate the ‘nerf’)
Those balance notes aren’t reality.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Leaked-Balance-Fixes-Bugs-on-Skils/first#post4670233
Charr Ranger of the Iron Legion