Superior Rune of the Dolyak: Scaling of Health Regeneration

Superior Rune of the Dolyak: Scaling of Health Regeneration

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Posted by: Memphisjz.1405

Memphisjz.1405

Hi,

I searched the forum and only found bugs reported about the health regeneration not working at all (which seems to be fixed)

I’d like to address another bug (If this is working as intended, i’d be surprised):

The health regeneration does not scale with character level? isn’t it a bit odd that when i’m scaled down to level 3, I regenerate 30 health/second. While at level 80, i also regenerate 30 health/sec.

Shouldn’t it always generate the same % , or an amount relative to a character’s level? Because if we take two theoretical cases: A level 3 character with say 300 health, and a level 80 character with 30.000 health, the rune would regenerate for 10% on the first, and only 0.1% on the latter, thus making it far stronger on low level characters.

P.S. A 30 health/sec regenerate on level 80 is pretty much useless IMO and does not equal in ‘power’ to the benefits of other runes when equipping 6

Hylo Hammerswing [AoA]
Treb Master of the Shiverpeaks

Superior Rune of the Dolyak: Scaling of Health Regeneration

in Bugs: Game, Forum, Website

Posted by: mage.3570

mage.3570

I was going to buy 6x of these – now I won’t.

Been there, done that. What’s next?

Superior Rune of the Dolyak: Scaling of Health Regeneration

in Bugs: Game, Forum, Website

Posted by: ChrisLew.5492

ChrisLew.5492

Just put 2nd to top tier gems in. They’re better for min/ maxing and you save oodles on the gold. Runes are a waste unless you’re after magic find. And we don’t even know how successfully that scales or is implemented, so basically a waste.