Superior Sigil of the Hydromancer
you have to launch an attack for the game to consider you in combat usually you have a few seconds before it puts you into combat even if you allies attack an enemy or the enemy attacks you once. you can see this by looking at your utility skills. they well still be swappable if you’re out of combat. what is your profession and weapon/sigil setup.
Ok I had the setup mainhand sword + hydromancy and off-hand dagger + energy. Now a sigil on swap on both weapons doesn’t work. Only the main weapon gets triggered, however the off-hand sigil somehow bugs out the cooldown of the main one.
When having only 1 on swap sigil on each weapon set there is no problem. But with 2 on swap sigils on 1 weapon set things get weird. The off-hand effect never triggers but sometimes the mainhand effect also doesn’t trigger.
it appears that you’re aware that using two ‘on swap’ sigils in ineffectual so i’m not sure why you’d be using a subpar setup when you know it doesn’t work. my advice is to change your second sigil. there is an ‘on kill’ sigil that returns endurance on kills that will clear this issue right up AND give you that energy you’re looking for…Sigil of Stamina…it fully restores your bar as well. i’m assuming that both of them not triggering has something to do with not being in combat right away as you get attacked or that the game’s sigil check is somehow cancelling both. you should never run sigils you know don’t work with each other though imo.