Swiftness stacking bug (Mesmer)
Its been like this for years. Temporal curtain does not stack with any other swiftness
DPS Benchmarks, Raids, Low-mans etc.
By design or is it a bug?
Design I think, it prevents people from keep running over the curtain to stack up swiftness. IMO it should always give you swiftness once, but they’ve never changed the skill for that to happen.
It’s still a bug, it was a kneejerk reaction to the fact that the curtain could be used as a swiftness source multiple times.
Obviously nobody had the time to do it properly, so instead of making curtain trigger once per player they made it trigger only if you didn’t already have swiftness.
Stacking is an innate feature of all boons. The fact that curtain’s swiftness doesn’t stack is a bug.
It’s still a bug, it was a kneejerk reaction to the fact that the curtain could be used as a swiftness source multiple times.
It’s still by design. The fact that a lot of us hate this doesn’t turn something intended by the developers into a bug. Guardian staff-3 used to work the same way, only offering swiftness to those without the boon and they adjusted it so that you’d get a lot of swiftness for those without any and a minor increase if you had even 0.5s remaining. They could make the same change to the curtain, so that you couldn’t stack tons of swiftness from a single field and yet still get some benefit from repeated applications.
It’s still a bug, it was a kneejerk reaction to the fact that the curtain could be used as a swiftness source multiple times.
It’s still by design. The fact that a lot of us hate this doesn’t turn something intended by the developers into a bug. Guardian staff-3 used to work the same way, only offering swiftness to those without the boon and they adjusted it so that you’d get a lot of swiftness for those without any and a minor increase if you had even 0.5s remaining. They could make the same change to the curtain, so that you couldn’t stack tons of swiftness from a single field and yet still get some benefit from repeated applications.
It’s not really important whether it’s a bug or intended. Either way, there is a discrepancy between the expectation and the result. It’s an anomaly for sure.
The issue largely rests on the tooltip, which says nothing about not giving swiftness to players who already have swiftness.
(This obviously isn’t the only discrepancy of this kind in the game. Essentially, new players have to find these out incidentally, ask other players, and make mental notes, since they’re not documented in-game. I’m sure that that is not what the developers want—not when it comes to fundamental game mechanics.)
(edited by upsdn.5426)