Swiftness stacking bug (Mesmer)

Swiftness stacking bug (Mesmer)

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Posted by: portedGoblin.7413

portedGoblin.7413

I have the Signet of Inspiration equipped. That gives me 5s swiftness every 10s.
If wait until I get swiftness from the Signet and then I immediately use Focus 4, Temporal Curtain I will not get any swiftness from the Temporal Curtain spell. It’s not until the 5s of swiftness from the signet is removed that I can get more from the Curtain.

It seems there could be a ICD for all incoming swiftness from the signet. I am not sure this is intended or a bug?

Swiftness stacking bug (Mesmer)

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Posted by: Chris McSwag.4683

Chris McSwag.4683

Its been like this for years. Temporal curtain does not stack with any other swiftness

[eS] Ethereal Synergy
DPS Benchmarks, Raids, Low-mans etc.

Swiftness stacking bug (Mesmer)

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Posted by: portedGoblin.7413

portedGoblin.7413

By design or is it a bug?

Swiftness stacking bug (Mesmer)

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Posted by: domness.6719

domness.6719

Design I think, it prevents people from keep running over the curtain to stack up swiftness. IMO it should always give you swiftness once, but they’ve never changed the skill for that to happen.

[OP] Optimise

Swiftness stacking bug (Mesmer)

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Posted by: Aithnea.5671

Aithnea.5671

It’s still a bug, it was a kneejerk reaction to the fact that the curtain could be used as a swiftness source multiple times.

Obviously nobody had the time to do it properly, so instead of making curtain trigger once per player they made it trigger only if you didn’t already have swiftness.

Stacking is an innate feature of all boons. The fact that curtain’s swiftness doesn’t stack is a bug.

Swiftness stacking bug (Mesmer)

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It’s still a bug, it was a kneejerk reaction to the fact that the curtain could be used as a swiftness source multiple times.

It’s still by design. The fact that a lot of us hate this doesn’t turn something intended by the developers into a bug. Guardian staff-3 used to work the same way, only offering swiftness to those without the boon and they adjusted it so that you’d get a lot of swiftness for those without any and a minor increase if you had even 0.5s remaining. They could make the same change to the curtain, so that you couldn’t stack tons of swiftness from a single field and yet still get some benefit from repeated applications.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Swiftness stacking bug (Mesmer)

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Posted by: upsdn.5426

upsdn.5426

It’s still a bug, it was a kneejerk reaction to the fact that the curtain could be used as a swiftness source multiple times.

It’s still by design. The fact that a lot of us hate this doesn’t turn something intended by the developers into a bug. Guardian staff-3 used to work the same way, only offering swiftness to those without the boon and they adjusted it so that you’d get a lot of swiftness for those without any and a minor increase if you had even 0.5s remaining. They could make the same change to the curtain, so that you couldn’t stack tons of swiftness from a single field and yet still get some benefit from repeated applications.

It’s not really important whether it’s a bug or intended. Either way, there is a discrepancy between the expectation and the result. It’s an anomaly for sure.

The issue largely rests on the tooltip, which says nothing about not giving swiftness to players who already have swiftness.

(This obviously isn’t the only discrepancy of this kind in the game. Essentially, new players have to find these out incidentally, ask other players, and make mental notes, since they’re not documented in-game. I’m sure that that is not what the developers want—not when it comes to fundamental game mechanics.)

(edited by upsdn.5426)