TA new path, last boss' room problems.

TA new path, last boss' room problems.

in Bugs: Game, Forum, Website

Posted by: LorVan.1029

LorVan.1029

Just completed the new path. That was fun, but some bugs turned the last boss into a nightmare. Here are those which I remember distinctively:

- When the party fully whipes in the electric floor phase, most of the times the boss doesn’t reset. Getting back in the room to find the boss already at 30 stacks is not funny, as you can imagine.

- Portions of the floor did not loose the electrified status after purging the boss, cutting in half the (already quite intimate) space of movement for the fight. I have the feeling that that happened when, going for a long player res from dead state, those alive got momentarily out of combat.

- The broken generators. Seriously. Walking or rolling against or near them results in a sudden turn of the camera, or even a teleport a few yards away, in a random direction. Same happened more than once when jumping aboard the “safe higher picnic tables”.

- The direction of the “frontal” cone aoe isn’t always the one faced by the boss. I got downed at least three times by a “frontal” attack clearly coming from his..uhm.. I suppose you know from where.

- The visual volume of the boss does not always collide with the hitbox for the debuffing via the aoe of the holograms. Result is that, sometimes, even if the boss was with one or two feet in the aoe, the debuff was there to stay.

All of those bugs were noticed also by my pug mates. Those bugs wouldn’t even have been THAT bad if it wasn’t that each one of those concurred to create a higher chance of positioning error, lethal in a boss fight that punishes each error with a more or less instant death.

TA new path, last boss' room problems.

in Bugs: Game, Forum, Website

Posted by: LorVan.1029

LorVan.1029

(Btw I opened a new thread as I thought the argument was relatively different from the other discussion on the last boss’ ending bug, wich has even already been hotfixed. Here I’m talking about bugs of the scenario and of the fight itself. At any rate, feel free to move/merge as you prefer)

TA new path, last boss' room problems.

in Bugs: Game, Forum, Website

Posted by: StinVec.3621

StinVec.3621

I agree, these issues you’ve outlined are of a different nature and stand apart from the cutscene bug that has been hotfixed and separate attention should be given to them.

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TA new path, last boss' room problems.

in Bugs: Game, Forum, Website

Posted by: Sir Black.7423

Sir Black.7423

I just experienced at least a couple of these.

The boss not resetting those 30 stacks is probably the worst since it puts your whole party at a massive disadvantage right from the start. We only finally managed to beat the thing the one time this didn’t happen.

The broken generators definitely do some weird things. My character seemed to be warping around when near one, which happened at the worst time as I was trying to melee/kite/dodge/deal-with-the-boss.