TOUGHNESS DOES NOT WORK CORRECTLY!

TOUGHNESS DOES NOT WORK CORRECTLY!

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Posted by: Joltz.8596

Joltz.8596

I dont know about anyone else BUT, toughness does not seem to work right. Not only does it seem to make little difference no matter how many points i put into it, it even seems to have a complete OPPOSITE effect, i.e. the more points i put into it, the harder u get hit. This makes no sense whatsover. Its very frustrating because i spend all this time and gold to get the armor and weapons suited to it only to find that it has the opposite effect. I run a staff elementalist so maybe its just a staff ele bug? or all light armor? i dont know. So it would be nice if this was fixed to at least have some kind of a noticable difference. Ive been playing for about 5 months or so and it has always been like this. If anyone agrees gimme a shout out. Thank you.

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Posted by: Ignavia.7420

Ignavia.7420

How are you testing how much damage you take per hit?

TOUGHNESS DOES NOT WORK CORRECTLY!

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Posted by: dagrdagaz.4913

dagrdagaz.4913

It might be possible foes like u more if u have more Toughness.

TOUGHNESS DOES NOT WORK CORRECTLY!

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Posted by: Joltz.8596

Joltz.8596

the only possible explanation i thought of before is what dagrdagaz said about enemies “like” you more. If thats the case i would think it wouldnt be fair to have enemies “single you out” because of it. I’m not asking to be undefeatable, just better. My testing of this is just so noticable that i havent broken it down to numbers, just through gameplay. I guess the point im trying to make is if i put more into toughness, i should feel “tougher”, and more survivable.

(edited by Joltz.8596)

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Posted by: Ark Bladesteele.2943

Ark Bladesteele.2943

I can tell you the difference between a glass warrior and a cavalier warrior is very, very vast. One goes down in 3 hits, the other doesn’t.

NSP’s resident crazy-eyed sylvari

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Posted by: wads.5730

wads.5730

theres a mechanic in this game where it lets you become invulnerable for 2 seconds, i suggest you try that before you add toughness to try to stay alive.

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Posted by: Shen.9540

Shen.9540

I switched for zerker to soldier’s gear and I can tell you that there is a massive difference.

Toughness does have a big influence on aggro in GW2, so you will get more aggro if you have more toughness.

Even if you have a lot of toughness, you still need to move around a lot. Standing still in this game will get you killed even if you are tough. In addition, toughness doesn’t help at all if you have many conditions on you that cause damage.

Had to be me. Someone else might have gotten it wrong.

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Posted by: Joltz.8596

Joltz.8596

i suppose i should have given my stats ect. im as tough as a staff ele gets with a good amount of damage from gear and base traits, including all the defensive traits/spells ect and survive well. its just a general thing thats bugged me for a while now. seems like the answer is simply being aggroed more the higher your toughness. thanks for all the feedback

(edited by Joltz.8596)

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Posted by: Khisanth.2948

Khisanth.2948

i suppose i should have given my stats ect. im as tough as a staff ele gets with a good amount of damage from gear and base traits, including all the defensive traits/spells ect and survive well. its just a general thing thats bugged me for a while now. seems like the answer is simply being aggroed more the higher your toughness. thanks for all the feedback

That is not a universal thing. Some go after toughness. Some go after range. Some go after damage.