Target invulnerable bug STILL not fixed
Not a bug. It is there so people can reset if necessary. If you fall back too far then it will reset. To prevent this from happening when battling try to move around it in a circle while staying in the battle zone. However resetting is necessary sometimes when the group feels that not enough damage is being done, and feel skills and weapons need to be switched out without wiping.
Guild Founder
Also if everyone is trying to fall back but one persons auto-attack is still going, it prevents the mob from turning to attack and wiping the team.
Guild Founder
@Radio Isotope.3045
I understand the concept. Every MMO has it but in GW2 it happens way to fast. When everybody seems to be attacking and is standing close to the target. Besides as soon as it runs away and you attack it again (while running to it) it should go back into combat and stop being invulnerable. Also that does not work half of the time. Half a group shooting at it and it just walks back and regains heath in the meanwhile. It is not until it is back on it’s place before it checks for damage and stop the regeneration of heath and stops to be invulnerable.
It also happens in a lot of occasions. When it gets to far from it’s spawn location, and that to far is not for enough in GW2. But also when people apparently are out of it’s reach, those people do attack him and he killed the only thing in his reach. This happens a lot with rangers. Rangers are outside of his range, he kills there pet and starts walking back to his spawn place, becoming invulnerable and regaining heath. (meanwhile the ranger is in combat and has not moved a step)
And it also seems to happen when people are outside his line of fire. This might happen when people dodge away from attacks. In that case he should move closer to attack not walk back, become invulnerable and regain health.
I do understand the system, I did play other MMO’s but in GW2 it is not working good and giving a big disadvantage a lot of the time. When people are fighting a mob and they don’t pull him all across the map he should not suddenly walk back, get invulnerable and regain heath. Do they pull him to far (and that should be further away as now is the case) he might walk back but he should not get invulnerable and as soon as the people move back into his ‘movement circle’ while doing damage he should get back into the fight.
So walking back and regaining heath in specific situations is indeed not a bug but the way it works in GW2 is a bug / not correct / very bad.
(edited by Devata.6589)
Here’s my tip again. Don’t fight on the edge of the movement circle. Be where the devs want you to be when you are fighting. When you fight on the edge you risk the chance of him resetting. I personally don’t like to gamble with the bosses health like that. Eh but to each their own.
Guild Founder
Now if you had a video of the boss doing it inside the movement circle, then that would be a bug. But if its because you’re playing on the edge of the movement circle like you said, then it is not a bug and more of a suggestion. Ergo, this topic should be moved into suggestions.
Guild Founder
Actually this does happen, when mobs move too close to walls and other vertical structures they sometimes become invulnerable. Possibly something to do with LOS issues. Maybe there’s an invisible box or something that the game engine uses which is out of alignment with the scenery, I don’t know. What I do know is that this is becoming a real pain in the neck.
lunawisp was my peacebringer on City of Heroes – she lives on in memory as my gaming id.
A video of when you are inside the ‘movement circle’. How? As you know the movement circle is not visible. And it happens also when I (we) am (probably) still inside the movement circle. You don’t have to be very far.
It happens very often and then in the team-speak you hear something like ‘Oh no, no not again!! How much heath did he regain??’. So if this happens a lot when playing normally then yeah it is a bug. In normal situations (so not when you pull him all across the map) you should never run into this problem. If you do you can’t talk about correct working game mechanics but it really is a bug.
And then there is the problem that even if the reason would be that you would be to far away (that is not always the case) then it still makes no sense that he runs the whole way back, regaining heath and being invulnerable. That is simply unfair and not logic. Doing damage and moving back into the moving circle should then fix the job. (he regaining hp while walking back is fine (when the reason is that he is to far away) but he should not be invulnerable and walk the whole way back even if people are attacking and moving back into the moving circle).
By the way, your comment basically also shows it is a bug “I personally don’t like to gamble with the bosses health like that.”. It’s not oke if you really have to worry about that. But once again, pulling him far (to small moving circle) does not seem to be the main problem.
@lunawisp.2378
And then they also walk back to there spawn-place? In that case getting to close to a wall might also be an reason. I did not noticed that. It happens a lot and I do believe there are multiple reasons for this to happen, defiantly not only when you are to far away.