"Target nearest" no longer confined

"Target nearest" no longer confined

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Posted by: theguildless.1386

theguildless.1386

As of the Feature Pack, using the “Target Nearest” option to target enemies can select enemies who are:

a) not in your current field of view;
b) not currently visible (hidden behind a door or wall);
c) both of the above.

Easiest example I experienced is in CoE p2/p3 while defending the cannon. I was able to target the Champion Risen Abomination that awaits on the other side of the door.

Always question your assumptions.
Tarnished Coast

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Posted by: Verteiron.8734

Verteiron.8734

Another problem that’s new as of the patch is that destructible items seem to be prioritized over actual foes, even if they’re actively attacking you. I was out beating on centaurs, as one does, and every time I hit C I’d suddenly be attacking “Centaur target dummy”.

It also likes to target enemies that are out of range on the Z axis, particularly if they’re not targeting me or aren’t even aggro.

The “Target Nearest” functionality is completely broken right now.

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Posted by: shadow.6174

shadow.6174

Welcome to the club! :P Targeting has been broken for long, nothing new with latest Feature Patch.

https://forum-en.gw2archive.eu/forum/support/bugs/Targeting-Still-Broken-Please-Fix-It/

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Posted by: Electro.4173

Electro.4173

It wasn’t exactly steller before the patch. I haven’t actually noticed much change so far, but it certainly doesn’t need to be any worse.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I agree that “target nearest” and “auto-target” are a lot less useful since the patch:

  • as the OP says, too often you target something outside your field of view, instead of something just in front.
  • as Verteiron says, “furniture” is prioritized — I don’t want to destroy centaur supplies when fighting off the harathi counter-offensive at King’s Gate; I want to fight the centaurs.
  • I also found that, despite the patch notes, it was also harder to keep locked on the Karka Queen. Not sure about furniture-like world bosses; perhaps that is easier.
John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Saucermote.9140

Saucermote.9140

It definitely has been wonky since the patch. After playing the game for so long, I have expectations of what enemy I’m going to attack after hitting my closest enemy key and a skill, without waiting to see if that is the actual enemy that gets targeted. Since the patch in events with a lot of mobs, that often isn’t the one I would have expected.

I know they changed the priority for world bosses and such, but I’m having targeting issues in events with nothing but trash mobs and environmental objects.

You don’t win friends with Salad.

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Posted by: euro.5164

euro.5164

same problem for me, really annoying :-/

edit: especially in wvwvw where walls got a surprisingly high priority to be the target of choice… i can’t even damage a wall without sieges!

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Posted by: Garion Bishop.7061

Garion Bishop.7061

I’ve experienced the same “problem” since the patch, It’s very frustrating as a Ranger using a bow. When attacking a group of Centaurs with others, the first goes down & I usually press “c” & a Skill using the mouse to attack the next one. After the patch, Because I’m further away from the battle, I Now find myself shooting behind me & agro’ing a wild boar or shooting at the side of a mountain, because there’s something on the other side that’s technically closer, but not even in my line of sight.

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Posted by: euro.5164

euro.5164

just a short update that this problem still exists for me (and i guess for some other ppl as well)……..

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Posted by: Hamfast.8719

Hamfast.8719

It’s bad enough that our “nearest enemy” (as it is called in the Control Options) has always included non-enemies (yellow targets, specifically designated as neutral). It should only be targeting red objects, because those are “enemies”. But aside from targeting non-enemies, and regularly targeting things outside my field of view, it also does not seem to care about proximity. I have had instances where it selects targets that are out of range before targets within aggro distance.

Targeting is arguably the most important thing in a game revolving around combat. This needs to be addressed before Guild Halls, the NPE, or anything else currently considered to be a high focus area. This is of much higher importance. And it is totally messed up since 9/9.

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

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Posted by: Blude.6812

Blude.6812

+1 Hamfast. Yellow targets/non enemies should NEVER be targeted unless the player chooses to. I love it in Grimworm pits when the vet spider infront of the chest spawns and the system targets the massive egg sac on the level below. (and there are so many other other examples).
It really needs an overhaul.

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Posted by: Allisa Wonderland.8192

Allisa Wonderland.8192

I thought this problem was solved quite a while back, but it does indeed feel like somone forgot to commit those changes to the branch being developed for the Chinese version. this, and many other functionality changes.

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Posted by: Orion Templar.4589

Orion Templar.4589

After the recent patch was applied I noticed the target closest behavior was different right away. At first I thought it was actually targeting the closest foe regardless of whether I was looking that direction or not. I thought that might be kind of useful. Better to target the foe immediately behind me as opposed to the one I can see that is far away I thought. But then I started finding myself targeting objects and neutral creatures like the folks above were reporting and I realized the target closest feature had actually been broken (even more than it had been). Not good.

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Posted by: Krypto.2069

Krypto.2069

…and I realized the target closest feature had actually been broken (even more than it had been). Not good.

I couldn’t have said it better. Yes, targeting (the game’s biggest Achilles heel imo) is now even worse. Heck, even general tab targeting cannot be counted on to select the enemy player in wvw first when pressed. Too often I find myself yelling, “Kitten!!!! How about targeting the HUMAN PLAYER 3 feet in front of me!!!” /facepalm.

Sadly, Anet seems hell bent on destroying their product with this hideous failing.

Moonlight [THRU]

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Posted by: Alerno.1425

Alerno.1425

It’s always fun to target the enemy outside of the current battle instead of the three standing in front of you that are currently hitting you. Then as ranger you shoot your penetrating arrow and aggro that new enemy and it’s friends. Oh the joy.

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Posted by: Blude.6812

Blude.6812

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Posted by: Beldin.5498

Beldin.5498

It’s bad enough that our “nearest enemy” (as it is called in the Control Options) has always included non-enemies (yellow targets, specifically designated as neutral).

Oh yeah .. can’t count how often i pulled some Moas in Claw of Jormag fight that were
also nearly out of my view.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

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Posted by: Tman.6349

Tman.6349

Yeah this is broken.Try running CM with a Thief. Kill the Catpurse then go to tele to the Rifleman that’s wrecking the Ele. Whoops. Just jumped into another room and aggroed three more guys.

Plz fix targeting again.