Targeting Needs Fixing-Let's Keep This Going
Similar problems crop up whenever I use my Thief, too. It seems the game sees all the targets that are in my range, and then decides to go for the on I’m aiming at rather than the one I’m currently engaged with.
I try to avoid ranged combat for the most part, though. Not for this reason, but I just find it’s iritating having random enemies walk in your path when you’re fighting something and then joining the fray…
I’m looking at you Oakhearts of Queensdale…Keep away from me while I’m trying to free the Siege Engineers…
Thanx WolfiKurisu, but do you have any suggestions? Do you agree with mine?
Come one people we need more responses – I have it on good authority that threads with high response numbers get taken more seriously then others, it shows that more then a small group actually think this is a fix worth bumping up the priority list.
We just need to show that the auto targeting feature is something that a lot of players would like to see re-examined.
There is a thread going on about this: https://forum-en.gw2archive.eu/forum/support/bugs/Targeting-Still-Broken-Please-Fix-It
We’ve had threads about the bad targeting at the top of the bugs forum since launch, and not a single dev has bothered to post in any of them. I’m 100% sure they are aware of the issue and do not need more examples from us. But it is a good idea I think, to keep reminding them that this is an issue that won’t just go away by itself.
Without proper targeting, a fundamental part of the core combat system is broken. Translated: This means that poor targeting is responsible for more player deaths than anything else in the game.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
We’ve had threads about the bad targeting at the top of the bugs forum since launch, and not a single dev has bothered to post in any of them. I’m 100% sure they are aware of the issue and do not need more examples from us. But it is a good idea I think, to keep reminding them that this is an issue that won’t just go away by itself.
Yes, but even if they don’t seem to care about that it’s good to keep reporting and informing about it. So they can see how bad it is and how unhappy the community is about that. Also it’s good to show other and new players why they always have been bringing “Moas” into their fights with champs, lol.
Without proper targeting, a fundamental part of the core combat system is broken. Translated: This means that poor targeting is responsible for more player deaths than anything else in the game.
I know right! I can’t even count how many times I got downed (at least) because I got overwhelmed by bringing a few ambient mobs while fighting to 2 or 3 mobs (that was common to happen during offshoots >.<).
We’ve had threads about the bad targeting at the top of the bugs forum since launch, and not a single dev has bothered to post in any of them. I’m 100% sure they are aware of the issue and do not need more examples from us. But it is a good idea I think, to keep reminding them that this is an issue that won’t just go away by itself.
Without proper targeting, a fundamental part of the core combat system is broken. Translated: This means that poor targeting is responsible for more player deaths than anything else in the game.
This is exactly why I started this thread to make sure it stays at the top(ish) part of the forum and keep hammering away the point that this vital part of gameplay is a bug that needs fixing.
I have been told that mods do take notice of threads that are active and do fwd the info to devs if it is a consistently reported problem, but only if the replies keep it active. I know other threads have been started but my hope is to try and unite them under one thread to really highlight the issue.
I originally made a point of tearing down the living world content (I was angry at the time) but the core of that post is still relevant: I know living world content is vital to bringing in new players as much as holding onto existing players but I feel that it should not be more important than integral parts of gameplay like targeting.
If this is not the case I wish that someone would give some hint that the targeting issue has been discussed. Not just by fans and players but by the people who are in positions to affect change.
I ran into the targeting problem again today, this time in the Living Story. I was in the Dead End Bar, and I had the hardest time selecting the item closest to Marjory. Instead of examining the item, the game would make me talk to Marjory instead. I kept clicking on the object, trying to select it, but it took forever.
Why is directly clicking on a target so unreliable?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I had problems with targeting the great jungle worm, The target thingy is too high and i cant select it when i am near the boss so i use my tab to target… But targeting selects all the other mobs first, so its really stupid that targeting doesnt select real boss first that is targeted by everyone.
And they should lower the targeting thingy on the worm because its too high. People who fight in close combat they cant select it with mouse.
Autotargeting should not attack white and yellow mobs. It should only attack red mobs.
Please change autotargeting.
Currently autotargeting is made to attack the closest mob, which is stupid. Why would you attack yellow or white mob? Nobody wants that.
This happens all of the time, especially during one of Scarlets invasions. My character can be standing right beside an Atherblade champion but the auto target locks onto a moa or a wolf. Sometimes when it the clockwork champ is the only enemy around and there are no other non hostile creatures around the auto target will not even pick up on the champ. This happened on a somewhat regular basis in the past but seems to be getting worse now.
I had problems with targeting the great jungle worm, The target thingy is too high and i cant select it when i am near the boss so i use my tab to target… But targeting selects all the other mobs first, so its really stupid that targeting doesnt select real boss first that is targeted by everyone.
And they should lower the targeting thingy on the worm because its too high. People who fight in close combat they cant select it with mouse.
I think everyone has this problem with the Great Jungle Wurm. Was this even tested?
If you use tab, it targets every champion in the area except the boss itself. And trying to click that targeting cross with your mouse is extremely difficult in close combat. I have to tilt the camera all the way up, and spam left mouse button until I land a hit.
It’s worse when you get that big notification:
“The Great Jungle Wurm is vulnerable, now is the time to attack!”
(or something along those lines)
Because you run right up to the thing, and you just can’t get the game to target the boss correctly. It will target every single champion but the boss. And once I finally manage to target the boss, he’s usually back up again.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
There are so many threads about this I wish a mod could string them all together maybe then it would get some real attention.
Please arenanet stop killing white and yellow mobs, remove target selecting for non aggressive mobs.
+1 to the pic above
Another +1, that made me chuckle.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
I really wish a mod or someone who is in the know could tell us how fixes are decided (hint, hint)?
The function of “Select Closest Target” does not work like in Gw1 – agreed. The Tab or Shift+Tab options do work – but in the wrong order of what is closest to furthest. The “Select Target” works as intended. Auto Target is just stupid and will target various random things.
In general the targeting system needs improvement.
The function of “Select Closest Target” does not work like in Gw1 – agreed. The Tab or Shift+Tab options do work – but in the wrong order of what is closest to furthest. The “Select Target” works as intended. Auto Target is just stupid and will target various random things.
In general the targeting system needs improvement.
That’s what I said!