We all know the problem: you want to leap away but instead you leap towards your enemy which gets you killed. This usually has something to do with the options like “automatic targeting”. But it happens quite often even without these options.
The only two options that I have checked are: “Dodge with double key click” and “double click for interaction/attack”
The only way to 100% get sure that it doesn’t happen that you leap backwards instead of away is if you first click into the void and then charge but you don’t always have the time in mid combat to do that. So the problem: often I don’t have any target selected and still leap backwards. That is plain awful really and has gotten me killed hundreds of times. Could you please make it that the game really checks if you have a target and if not don’t leap to that target!
What I could imagine: you had a target, turn around, lose the target and if you leap then the game still remembers the unselected target from before and leaps into that direction. Please fix this. If I have no target I don’t want to leap into that direction
Thank you