Targeting seem to be acting weird now, I haven’t noticed this until recently.
Targeting now takes targets according to the camera fov, not according to the character.
“Target nearest” still takes the distance to the player character into account when targeting.
This results in targeting something in camera view, but behind my character.
I remember targeting only locking on enemies infront of the character.
Also it seems to be messing up with priorities on neutral targets, like neutral firefly in camera view but behind the character is targeted instead of hostile skritt infront of my character…
Ofcourse the firefly is closer to the player character than the skritt in the scenario.
Anyone else having this kind of problem?
I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.