you spend complaining about it on the forums, you’d be
done by now.”
I got as far as the above-water portion of the mission (after numerous deaths because water battles suck), and beat the Necromancer and got the orb or whatever you get, which changes your moves. But then I had to fight some enemies, and when I used “Steal,” the orb power-up vanished. Without this, I could not unlock the door to the next area, which completely prevented me from continuing onwards. Please make the orbs into an actual object, rather than a weapon-replace that might flake out like this.
That us odd, did you look around to see if it dropped?When i did this i often dropped and picked it back up during fights.
I had this happen after a steal as well. I killed the necro, got the essence and then fought the 3 risen for a while, the orb vanishes after you use steal on one of the risen, I think it is the one that give coral shard. Just about to replay the quest, but I will not be stealing.
Second try the second ghost got stuck in the roof! I could not kill them and have had to restart again!
I searched the area for several minutes, checked back at where you first grab it, held ctrl to highlight interactables, etc. It either vanished completely or it fell under the world or something because it was nowhere to be found. Never had an enemy stuck in the terrain though, bummer there.
Anyways, I replayed the level (which was actually tricky because I couldn’t find any way to exit the zone short of logging out), and this time I “CTF ran” the orb to the appropriate pedestal before fighting the enemies in the area, just to make sure that didn’t happen again. I also managed the mission with fewer downings than the first time, but my Thief is just not cut out for underwater combat.
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