Teq lag?
So, arcdps has a “server event processing rate” display, and says that there hasn’t been notable server lag on my “at reset” teq kills. I’ve also encountered no obvious lag at the time. So, at least for me on NA servers, with full maps, it’s not causing an issue.
Perhaps it’s simply the number of players overloading your CPU (if character model count is high) or GPU (if it’s an older GPU; my NVIDIA 680 does ok with teq, but started stuttering on the newest maps until I turned down graphics a little more.)
Try turning down the character model count and detailed character model count to the minimum, see if it helps with your problem.
My board is a gtx 1060 6gb = /… I did this test already, I put everything in the least possible, and even then, I still have ping peaks of more than 4k in teq only.
My board is a gtx 1060 6gb = /… I did this test already, I put everything in the least possible, and even then, I still have ping peaks of more than 4k in teq only.
Oh! You have network problems. https://www.pingplotter.com/fix-your-network is a great guide to narrowing down where they are. Once you know that it’s much easier to work with the appropriate people to fix it — which might be your ISP tech support, or anet.
Once you know, and if it is anet, it’s time to file a support ticket.
same here since the update have lag only in Guild wars2
not only with the bosses, cant do the daily fractals because of this
( played other mmo and all its perfect)
same here since the update have lag only in Guild wars2
not only with the bosses, cant do the daily fractals because of this
( played other mmo and all its perfect)
When you followed the pingplotter guide, where on the network did you identify the problem?
Yup, that pretty much confirms some sort of network trouble. Teq probably shows it more than other things because it’s busier — and more models means more things for the server to report to the client so it can draw them.
Try following https://www.pingplotter.com/fix-your-network and let us know where it shows the problem to be on the network between you and the server while doing Teq. I’d be interested to know.
If it turns out to be at the anet servers, a support ticket will get them looking at it — and if you file one, the first thing they ask for is exactly that set of diagnostics, so may as well skip the round trip on the ticket.
I have found that when the game starts lagging, changing graphics don’t matter. I also run a gtx1060, btw. The only setting that seems to cure a drop in frame rate for me is setting the quality and number of player models to lowest. I can play any world event as long as I turn off all other players. All the other graphics don’t appear to impact the framerate for me.
(on a side note, does anyone else experience extremely low FPS within the trading post interface? like, everything around seems to roll smoothly, but the interface itself responds so laggy and slow I can never get the “you’re selling stuff too fast”-error)
I have found that when the game starts lagging, changing graphics don’t matter. I also run a gtx1060, btw. The only setting that seems to cure a drop in frame rate for me is setting the quality and number of player models to lowest. I can play any world event as long as I turn off all other players. All the other graphics don’t appear to impact the framerate for me.
OK. So, one of the limitations in the GW2 client is that there is a single thread that ends up being the blocker on frame rate when there are a lot of player models to be drawn, so if you have eliminated all the GPU performance related limits, single thread CPU performance ends up being your performance limiter.
It sounds like this is exactly what you are hitting, and it’s not uncommon, because the laws of physics mean that there isn’t a CPU available that is fast enough to maintain 60FPS with the full set of models.
We also know from the anet developers that changing that single thread into multiple is a huge amount of work (which maps with the reality that making that sort of change to software is super-difficult, and full of all sorts of exciting bugs when you do) so it’s not likely to change soon.
If you see the measured “ping” increase, that’s not usual. If you just see your FPS drop down to the 20-30 region, nothing else, and changing model count helps … that’s a known limitation.
(on a side note, does anyone else experience extremely low FPS within the trading post interface? like, everything around seems to roll smoothly, but the interface itself responds so laggy and slow I can never get the “you’re selling stuff too fast”-error)
Well, I get the fade in and fade out animations at, like, two frame a second or so. It’s super-janky looking and feeling. It’s not too laggy, but it is kinda meh.
It’s probably something odd about the interaction between the 3D rendering pipeline and the web browser process being used to draw that; I’ve experienced similar things with other embedded web properties in other games. (Like, one used the same technique for “tutorial”, and it was both super-fuzzy, and really slow to respond.)
I’m sorry for the English, I’m using a translator to explain what happens to my game.
I’m having this lag problem, only during the world boss events, in the normal game, I can play without major problems.You can see, as soon as Teq starts, 2 minutes later, my ping jumps from 180> 4,2k, I’ve already unlocked the ports on my modem and disabled the firewall and I still have this problem. It just started to look like this after the last update.
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I did TT now, the same connection, all the same, I got to play with ping of 200, the problem is only in teq.