Tequatl broken after patch

Tequatl broken after patch

in Bugs: Game, Forum, Website

Posted by: Prince Rawrrik.6935

Prince Rawrrik.6935

After the patch, second day of doing Tequatl and end up being kicked out from the game after he’s dead, and getting the loot rolled back. Happening to a broad amount of players across several map instances judging from chat.

Everything from spoons to ascended item chests gets a roll back.

Sorry if this is a duplicate/erroneous place for posting. Did a search for “world boss” and “tequatl” before posting, but found nothing about it. First time posting

Haven’t seen anything from any officials about it in the dev tracker either, just complaints from players about it on Reddit.

Possible to get any official word on this in between “wvwvw being utterly broken” responses?

Tequatl broken after patch

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

It is not tequatl specific. It affected a lot of Shattererererer maps and also people trying for SAM in Field of Ruins. From what various comments:

  • It tends to happen when a lot of people are entering or leaving an instance.
  • It might be related to a bug in volunteering, i.e. kicking everyone from an instance instead of offering an opportunity to move.
  • Even so, somehow the client isn’t synchronizing its progress to the sever, so it’s not so much a “roll back” (from the server side) as it is, “you say you did what? I don’t remember that.” (Equally frustrating to the player, but probably an ickier problem to solve for ANet).

There are a lot of similar posts, btw; you probably didn’t see them because you were looking at Tequatl.

John Smith: “you should kill monsters, because killing monsters is awesome.”

Tequatl broken after patch

in Bugs: Game, Forum, Website

Posted by: Prince Rawrrik.6935

Prince Rawrrik.6935

It is not tequatl specific. It affected a lot of Shattererererer maps and also people trying for SAM in Field of Ruins. From what various comments:

  • It tends to happen when a lot of people are entering or leaving an instance.
  • It might be related to a bug in volunteering, i.e. kicking everyone from an instance instead of offering an opportunity to move.
  • Even so, somehow the client isn’t synchronizing its progress to the sever, so it’s not so much a “roll back” (from the server side) as it is, “you say you did what? I don’t remember that.” (Equally frustrating to the player, but probably an ickier problem to solve for ANet).

There are a lot of similar posts, btw; you probably didn’t see them because you were looking at Tequatl.

Had it happening with Svanir Shaman yesterday, and Silvewastes today, just Tequatl is the most impactful encounter of them. Hence the search for world boss aswell. My bad for having a too narrow search field then I suppose.

This does fit well with your description of it happening together when lots of players leave the map in a short period of time, since that’s the only common denominator for me atleast.

Thanks for that last bullet point, describing the problem with better words and in a better way than I could

Still hoping for some official word on this, since the content is for all intents and purposes broken. Not going to put myself in a situation where a possible ascended chest vanishes in front of my eyes.

Tequatl broken after patch

in Bugs: Game, Forum, Website

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

One of the QA people posted recently about this in another thread, starting with:
https://forum-en.gw2archive.eu/forum/support/bugs/World-Bosses-causing-crashing-and-rollbacks/5085494

Short version: it’s on their radar, it’s elusive (in that it’s hard to replicate), and please (please please) use the in-game /bug reporting tool whenever it happens so they can collect as much data as possible. The QA person seemed confident they have a handle on it (either fixed in today’s patch or they need to implement the more complicated fix that wasn’t ready yet).

I forgot to say: I’m really sorry it happened. I’ve only suffered it twice and all it did was prevent me from starting a world boss fight; I didn’t end up missing out on anything myself, so I’ve been very lucky.

John Smith: “you should kill monsters, because killing monsters is awesome.”