Tequatl bug
today used jumping-pad, and i died in the air,
and timer about 10 sec difference again
and next time asyncron (this time: 10 sec difference between players)
Asynchron timers and massive skill-lag (no fps or latency problems, only skills) in tower defenseā¦ again
asychronous timers, again. (30sec)
asychronous timers
asynch timer about 1 minute
again asychronos timers
Another close fail thx to 10+ secs timer bug (was even the same timer for everyone – still event failed 10+ secs after everyone was waiting at the front for Tequatl).
asynch timer again
Asynchronous timer again.
There are bugs in GW1 that haven’t been fixed in 8 years…
Don’t expect a fix. Not to mention there’s a dolphin in bloodtide coast that has been spinning glitched in the ground for 11 months.
Legend has it, that dolphin, is still spinning…to this very day.
and 1time more kittened by this buggy laser…
Please Fix the Timer and Laser Bug !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Megalaserbug !! We have a 100% kill but thats absolut not funny please fix it.
Megalaser bug, timer asynchorn… Tequatl fail…
yeah nice work Anet. Megalaser Bug.
Megalaser instant death bug – nice.
._.
FIX that!
Megalaser Bug again, Failed! Thx Anet for the wasted time
Laser in battery failed with start, Event fail with this bug
Megalaser was destroyed within around 3 seconds in the third defense phase.
And we’ve got a bonewall AGAIN right after the second defense because we’ve had too much damage in the zerg.
Megalaser instant death …………..
once more, another chapter of failed kills caused by bugs – thx.
The laser was bugged again. The phase had just started and the event failed immediately.
Megalaser bug. Messed up our safekill.
megalaser spawened with like 1% hp .. just kitten fix it .. it ruins the fun and the organisation of 1 hour ..it is just frustrating ..
Mega-Laser bug, champions spawned on it. Also asynchronous timer and Bonewall if we get from Battery Phase to next Battery Phase.
We had a Megalaser bug today, over 100 player didn’t got the chest. FIX IT!
Only minimal timer lag this time, however the Megalaser, which spawned with full health, got blown up 2 seconds after the defense phase started – before anyone even had the chance to get anywhere close to it.
another fail because of mega laser bug, can we expect a fix???
Megalaser-bug ruined kill
please fix it
2 runs after the last patch:
even though the skill-lag got significantly better, the timer bugs seem to be worse than before. sometimes like 30 sec between timers.
Tequatl did some really annoying things yesterday.
Server was Ruins of Surmia, I was there with the Kodash Tequatl raid.
Many people witnessed that tequatl disappeared and the timer still went on and at the and in the last phase Tequatl disappeared again but the timer stopped ticking!
got huge bugs yesterday on Ruins of Surmia. First of all: TEQUATL was INVISIBLE after a Batteryphase for the rest of the event! Furthermore random Bonewall spawns for no reason!
After the last patch tequatl properly doesn’t work. At the beginning of the first battery defence Tequatl not flew away, but became invisible and we could make damage. in the following video it is shown. http://www.youtube.com/watch?v=l0cQ2DujBAE&feature=youtu.be
Tequatle is so buggy since 19.02.2014. The Event make not fun
Please fix Tequatl!
Today on Kodash the same bugs. When the 2nd Batteryphase is about to start, it isn’t starting. Instead Tequatl gets invsible for the rest of the event and random Bonewalls appear! This Bugs occur since 19.02.14, so after the new patch got on the Servers! FIX IT!
VOTE FOR EVON GNASHBLADE!
Tequatel has Today the same bug sice 19.02.14 & 18.02.14.
pls fix it
same bug as mentioned again at kodash[de] home server
Same bug but in a different state …
- We fought and let him fly after we defend the batteries and shot him down our dmg phase begin
After our dmg-phase – he attacked so we didn’t kick him to the next defend phase … (ok that was another point in the other games we always kick him from phase to phase so he get buggy) … this time he doesn’t come invisible and fight further … and so we keep on till the phase is over and defend the batteries again …
now he have 50% of life …. he got blowed up and fell from the sky and we make dmg again. … but this time we overdid and hit him down to 25% ….. and he run forward and flew away but …
no battery phase begin and we can make dmg on his old position (after the bonewall is done) …
and that’s rly …………
please fix this bug
short-version: he always get bugged when he can’t do something after he got blowed up and get so much dmg that he went into the next battery phase <- when this happens = bug
and sorry for bad english can’t speak / write it well : )
A fresh set of busg for you:
1. The Laser doesnt deal any damage anymore. maybe this is your way of fixing the “he gets invisible and the timer stops”-bug? this is pretty annoying because we get realy close to 0 with the kill, because we need much more time. no way we could do it if 1 battery phase fails.
2. some of us recieve all 4 chests after the kill and only get 2 or 3 in the inventory. this is realy annoying. it is most likely the yellow chest that disapears.
here we go again: the laser deals damage again since patch, which is nice but the invisibility bug is not fixed. so if we get this bug we wont get anymore chests for the battery phases because they just skip. the bug always occurs when tequatl gets too much damage after the battery phase and switches back before he enters his normal phase again.