Tequatl disconnecting issue
Similar issue happened to me 3 times already (over 80+ Tequatl kills, so it’s relatively rare in my case) : 2-3 minutes prior encounter game disconnected.
My theory is there was some file/material/texture/whatever error that game engine was unable to handle (perhaps some player character with rare/buggy texture). But that’s just my theory.
I don’t belive you have got kicked to free up space for some “higher priority” player, but who knows. Maybe there’s some mechanism that can prioritise. But that would be more like a conspiracy theory
Personally I would like to see some anti DC mechanism that can preserve your position for short term time window (150 seconds or so). Before game puts you into empty overflow server.
Funny part is after I made recent post, I got DC on Tequatl encounter. In very last phase , literary 10 seconds before victory. And now it’s impossible to log in.
Perhaps you had same issue:
https://forum-en.gw2archive.eu/forum/support/support/Latency-Lag-for-EU-Players-merged
(edited by Robert.8206)
So, I was able to kill Tequatl 3 times already and didn’t have anymore issues with disconnecting, but I still saw some people with it, a friend and some people on chat had it. It seems that’s more common to happen during the battle, which is worse as you’re not able to loot even though you helped.
Personally I would like to see some anti DC mechanism that can preserve your position for short term time window (150 seconds or so). Before game puts you into empty overflow server.
That’s an amazing idea, mate. There should be some way of allowing people to loot even if disconnected at least. A 3 minutes window would be better I think, since it can take some time to reconnect.