(edited by Grindyling.9035)
That jump in Troll's End
Here are some tips that may be helpful (short-cuts and what-have-you): http://wiki.guildwars2.com/wiki/Troll%27s_End#Walkthrough
Good luck.
Yes, I understand it’s a game and RL doesn’t apply, but usually there is some logical link that allows a player to intuit it somehow. Here, you’ve stepped out of even “counterintuitive but logical when you think about it” into both counterintuitive and illogical.
Lately a thing has became true: logic has been denied. :P
Hmm. So this pillar is a red herring that sometimes isn’t a red herring. I can’t recall where I learned this solution, if we can call it that, but since I’ve completed it that way now 4 times, I figured this was the solution — you don’t need a walkthrough when you’ve walked it through several times, right?
So I get that it’s not the intended way. Not sure how I feel about a red herring that presents itself as the appropriate path convincingly not only by the usual means, but by actually allowing passage periodically. I still don’t think it’s a good idea — it steps a bit too far into that meta area of “misleading” that people (rightfully, I think) resent in those infamous trick questions on exams
(edited by Grindyling.9035)
I was wondering what you were talking about since I never had to jump into any rock for that JP …
It’s not that difficult of a relog jumping puzzle.
That whole puzzle is easier with a plush griffon potion or anything that can shrink/transform you. (I us the box of chocolates to shrink myself)
This is maybe easiest JP in game, dunno what OP are talking about...
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)