Thaumanova Reactor Fractal Shield Respawn
Thus making it impossible to complete the fractals.
No, it’s not impossible; the maze can be completed without touching the shields. It’s arguably easier to do that now, by paying careful attention to the golems’ pathing and the laser pew pew.
I’d support changing the mechanic so the shield was enabled via the special action key instead — that way, you wouldn’t have to worry about weapon swaps etc. However, I think it’s a low priority issue, since there’s a solid work-around already.
Binding the shield to a special action is much more coding. It would be way easier to reset the location of the shield during the player’s death. It’s just a matter of what objects are instantiated when the game loop checks for the player being completely down. It’s actually a very simple fix if you understand programming. I’d love to fix it for them if I didn’t have my own $200k project to work on
I thought it was updated a while ago to reset to the spawn point when a character holding 1 died?
I thought it was updated a while ago to reset to the spawn point when a character holding 1 died?
I think it worked like that for a while, but apparently that got reverted later on (possibly by a mistake).
Remember, remember, 15th of November