BG Since Season 1
The Sound Of Siege WvW
BG Since Season 1
There’s a huge number of sound effects in the game. For any particular sound (or set of sounds), there’s a fraction of the player base that can’t stand them and wants them muted. I don’t see how ANet can get the balance right, so I’d rather that they either do nothing or create new categories of sounds to selectively mute/quiet.
In other words, I don’t see anything about siege deserving of special treatment, at least not when compared to all sorts of other sounds.
I agree they should perhaps make more sound categories, seems alot of stuff was just shoved into Enviromental without actually being a correct term.
Did some analysis of the siege. Siege weapons have atleast 2 main sounds assosiated with it, but those 2 main sounds are usually in 2 seperate sound categories! Usually 1 sound comes from the siege itself as “triggering/reload” sound (Effects), then the actual structural damage impact (Enviromental) and also explosions if any (Effects).
In short, siege weapons with no explosion blasts but that deal structural concussive damage to a structure will categorize the main hitting sound under Enviromental! LOL.
HELLO SILENT RAMS & CATAS :-)
Result: If you mute Enviromental sounds in wvw, you wont hear the enemy ramming the gate you are standing next to (heh), or trebs/catapults impacting on the nearby walls, etc. If you mute Effects, but keep Enviromental sounds on, you can hear siege weapons much better! This is the result, but I presume not actually the devs intention.
I can’t seem to come up with a reason to have those in 2 seperate categories really. Because you would usually want both those sounds active when in gaming mode, and listed easily under a single Effect category.
[Perhaps a Siege Weapon & Structural DMG sound category would be a good idea, useful for the game. ] Sound categories should be used for game logic & ease of use (whenever possible), and not the actual physical real world sound categories its trying to simulate.
BG Since Season 1
(edited by hugeboss.5432)