Part of the [PORT] mystical tour – “Marilee Mangletooth.” What main?
Something something Autechre fanatic.
Issue: This applies to the Personal Story, Chapter 8 segment known as “The Source of Orr”, the lead-in to the final segment “Victory or Death”.
After freeing the last Orrian King from Zhaitan’s corruption and commencing the dialog, Traeherne gets to work on the ritual. However, something goes wrong with specific audio:
+ All combat noises not relative to adds become silent. Kits, weapons, etc. do not emit sound when used. Character speech works fine, including comments when receiving buffs or conditions.
+ The initial speech where the Pact falls back to you and Traeherne does play, including the attack speech of the first hostile mob spawns.
+ This bug only affects the duration between the start of the ritual and the end of the cinematic where the cleansing starts to take root. It does not affect anything prior or later.
+ Gameplay is not affected, only the audio is wrong.
Due to the nature of this bug I am listing this as cosmetic; the gameplay aesthetic is not broken in any way and both parts can be completed. It is only the tail-end of the first part (the ritual) that has the audio glitch.
I do not believe this is a bug, it is done for artistic effect. You can still hear the music, correct? This is one of my favorite parts of the game, because you hear the beautiful theme during this epic event, without tons of battle noises getting in the way.
I do believe this is a bug, one which I have encountered on all characters this far. It feels off that there is utter silence, especially if you play without music.
As to someone who doesn’t play with music, the whole thing seems rather awkward, but (to Tigershard) you have a critical point. There’s a rather epic theme going on and all of the standard noises could obfuscate it. Still, it’s cosmetic, and doesn’t break anything.
I’m with Tigershard. I haven’t played it in a loong time until I made a revenant recently, so I forget how it used to be. But I just assumed it was for effect, and I rather liked it. Just music, no combat noises. I didn’t have a problem with it or find it cosmetically problematic, though I can see how those who play without music would see it differently.
This isn’t a bug and an artistic feature since ever.
This was one of the most stunning moments in game for me the first time I encountered it. Even at regular speed fighting I felt like I’d gone into a cinematic slow motion combat sequence with me as the hero, with the soaring strains of Fear Not This Night turning a standard waves-of-enemies fight into something beautiful.
The bug to me was in later runs when the music came out muted almost to inaudibility on almost every alt. I’m so glad it had proper volume that first time.
Muting almost everything but the music is very much intended, not a bug.
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