The game is cheating

The game is cheating

in Bugs: Game, Forum, Website

Posted by: mahri.8410

mahri.8410

Now I will tell you the most anoying feature implemented in opponent AI scripts: too small zones. I was fighting with a mini boss on a frozen lake. After a hard fighting, its health bar was at minimum. I rolled and its life suddenly grew up altough I was still hitting him. After going to the centre of its circle, with his life fully regenerated, it started atacking me. Obviously, I died, not because my incompetence, because of bad AI programming that lets him cheat. Obviously, dead to the ground, angry because of my struggle in vain, I quit, until the next day, and never tryed to beat that miniboss again. If you can’t change the script, at least make the AI limits more visible please. The game is cheating. This is the biggest problem of Guild Wars 2, linked straight to the core. This didn’t happen to me once, it happened many times. In fact I would have beaten that miniboss two times before I died.

The game is cheating

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Posted by: MarMaster.6241

MarMaster.6241

Most AI foes have some “magic” area they roam in. And the moment they decide they have exceeded it, massive self heal kicks in and they wander back to their start.
Annoying cases are when they knock you off a hill/edge/cliff or some such and decide that they have “won” and then they reset.
Arbitrary, yes. And quite frustrating.
Doesn’t matter if you are still damaging them or they are actively being attacked or they have DoTs on them. They get an “out-of-combat” pass, but YOU don’t.

Dragonbrand (JQ) [FIRE]bats ~ Trusted member of the Universe
Mar Steadfast G, Silent Intrigue T, Mar Fidget Engi, Mar Fierce W, Silent Awe M
In GW2 since BWE1 ~ ~ ~ Guild leader of Legio Romana [LR], too

(edited by MarMaster.6241)

The game is cheating

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Posted by: VoxShatterfall.5470

VoxShatterfall.5470

This is a huge fallout of the “leashing” that GW2 was designed with. Other games would simply maintain aggro with any mob you actually aggroed, regardless of how far you went, or what skills you used (save for a stealth or deaggro skill). Where as GW2 they leash and deaggro on their own. This is an attempt by the designers to give depth of play, in that you can fight monsters you want to fight without having to kill everything. This is especially important in solo play / dungeons, where not all the mobs you fight are worth the time / risk of your eventual goal / destination. The issue with pulling a mob to the edge of its leash and it just walking back without regen (a player getting out of combat will also regen) creates a huge issue in that the mob sitll has low health and now is at it’s original spot – making hit+kite+leash kills easy and trivializing mob mechanics. The issue is that players – when hitting the leash – don’t regen themselves, and don’t automatically get their skills refreshed.

But back to the issue, the mob deserves to get regen after hitting its leash, just as a player who deaggros gets regen. It would however be nice if they added regen / ooc to the player once leashing occurs. I however don’t agree that there needs to be an indicator for leashing (that can lead to trivialized encounters as well).

Commander Vox Shatterfall / Ward Zabach / Ifrit the Immolated
Angry Intent | Multiple Servers
WTB Razor Blade Free Candy!

The game is cheating

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Posted by: AeroJavi.1687

AeroJavi.1687

Like Vox has said, the leash – regeneration – out of combat mechanic is not a bug, it’s required in the game to avoid trivializing fights and multiple exploits. I have thousands of hours in the game, played with different characters and therefore gamestyles, and I can say the mob mechanic works well enough in this game.
There are particular troublesome npcs that don’t behave how one would expect (Champion Rotten Oakheart in Queensdale), and we could consider bugs, but those are specific cases that maybe bringing to attention could be fixed. The mechanic is not only not bugged, it’s good.

The game is cheating

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I think they should change this mechanic, so no mob can regenerate health if they are still in combat with a player. It’s fine if they run back to their spawn point. But don’t have us fight a Champion Risen Abomination for 15 minutes, only to have it instantly heal back to full health as soon as it gets outside some invisible zone.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

The game is cheating

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Posted by: Bright.9160

Bright.9160

I am currently practicing solo lupi with some friends, and on multiple occasions, he pulled lupi to some magical point in the room, where he would just reset. Not regen, just full reset and walk back to his original spot.

Never had it myself, and he’s the only one I’ve seen it happen to. It sucks a lot though.

Legion of Doom [LOD] – Death ’n Taxes [DnT]
“People wanting content where Berserker sucks should remember that it needs be so hard
that they will cry, not just a river, but a huge ocean.” – Wethospu

The game is cheating

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Posted by: Solid Gold.9310

Solid Gold.9310

I don’t like it when they regain full health, I don’t like them going invulnerable when they feel like it while they continue to rip your face off either.

And I don’t like the invasion mobs when they are all invulnerable.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

The game is cheating

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Posted by: biggs.4702

biggs.4702

Leashing is not a bug. Wrong forum.

The obstacle is the path.