At the end of the quest you are instructed to talk to Rytlock. This mission is already a hive of impenetrable layout and poorly designed map makers, but to really rub the salt in you have to speak to Rytlock at the end of the quest. Except his door is closed, and non-interactive. I spent nearly 2 hours trying to get through before I spotted him, and realised there was literally no way to get into him. What looked like a wall was actually a door. I couldn’t open it, but I could walk straight through it.
I took several screens and attached the clearest demonstration.
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