Thief Bugs

Thief Bugs

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Posted by: Krazy Kyle.2549

Krazy Kyle.2549

1.) Improvisation (#7 Deadly Arts)
Fails to refresh any of my skills when I successfully steal, despite the tooltip stating that it refreshes one of each type of skill. (I’ve tested this with only one type of each skill, all of which are on cooldown at the time, used my F1 key and had no skills reset their CD)

2.) Panic Strike (#11 Deadly Arts)
When using scorpion wire, if the target is below 50%, it will immobilize them in place without moving them back towards you like the skill is supposed to do.

3.) Scorpion Wire
In general will fail to drag most enemies back towards the user, despite having nothing to block or inhibit dragging the enemy backwards. Will also fling some enemies back behind you when pulling off a wall in WvW

(edited by Moderator)

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Posted by: Pie Formation.8196

Pie Formation.8196

Improvisation doesn’t recharge one of each type of skill. It recharges all of one type of skill, and the type of skill is random, and it can select skill types even if you don’t have any equipped. It’s not a bug unless it’s never ever recharging anything.

Miyazawa Kengo — Nefarious Mushroom Plan [gasp] — Stormbluff Isle
“Come! Break your weapons upon me!”

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Posted by: Krazy Kyle.2549

Krazy Kyle.2549

I guess I was that unlucky with the recharges a few times. I tried again and it worked.

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Posted by: God Of Fissures.8627

God Of Fissures.8627

2.) isn’t a bug either. Immobilize prevents ANYTHING from moving the character affected by the condition.

If a skill is meant to pull a target to the user, immobilize overrides that.

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Posted by: CaptainApathy.7168

CaptainApathy.7168

Didn’t see much else on the scorpion wire bug in search, so thought I’d elaborate since it’s basically useless in it’s current form:

When launching a scorpion wire at a foe, I’ve noticed a few things can happen instead of pulling the foe towards you like the description states. Sometimes the enemy is knocked down, and isn’t moved at all. Sometimes the enemy will be grabbed, but slight changes in terrain will result in the enemy falling off the wire. Finally, there’s been a few times where the skill has had no discernible effect other than causing the foe to aggro in PvE.

I wish I could elaborate more, but the failure is pretty random and I haven’t really been able to tie it to any particular circumstance. It’s a little finicky about the terrain you pull the enemy across, with rocks and bumps causing the failure rate to increase, but there doesn’t seem to be anything causing the odd knockdown effect.