Thief, Critical Dmg with Signet

Thief, Critical Dmg with Signet

in Bugs: Game, Forum, Website

Posted by: TheSouL.1098

TheSouL.1098

Hello Guild Wars Forum,

some friends and me did some math with thief ferocity and precision and get something weird/bug.
First some facts:
My Thief has ingame, with full asc. gear on berserker and without any buff/signet/food, 49.76%/1961 Crit-Chance and 220.7%/1061 Crit-Dmg.
With the Trait in Crit-Strike “Practiced Tolerance” i got 233.8%/1257 Crit-Dmg.
Now the weird thing:
If i use “Signet of Agility” (+180 Precision), i got 58.33%/2141 Crit-Chance. BUT Ferocity doesnt change. According to the Trait you have to get more Ferocity, if your Precision goes up, but as you see it doesnt. We tested it with Food (Plate of Truffle Steak +70 Precision); with the precision of the food and the trait i got more ferocity.

So maybe there are some mistakes in Gw2-calculation?

Thief, Critical Dmg with Signet

in Bugs: Game, Forum, Website

Posted by: Tarkan.5609

Tarkan.5609

gonna add it to my collection of thief bugs if you don’t mind

PvP, Teef & Engi

Thief, Critical Dmg with Signet

in Bugs: Game, Forum, Website

Posted by: Deus Fatorum.2473

Deus Fatorum.2473

Hello Guild Wars Forum,

some friends and me did some math with thief ferocity and precision and get something weird/bug.
First some facts:
My Thief has ingame, with full asc. gear on berserker and without any buff/signet/food, 49.76%/1961 Crit-Chance and 220.7%/1061 Crit-Dmg.
With the Trait in Crit-Strike “Practiced Tolerance” i got 233.8%/1257 Crit-Dmg.
Now the weird thing:
If i use “Signet of Agility” (+180 Precision), i got 58.33%/2141 Crit-Chance. BUT Ferocity doesnt change. According to the Trait you have to get more Ferocity, if your Precision goes up, but as you see it doesnt. We tested it with Food (Plate of Truffle Steak +70 Precision); with the precision of the food and the trait i got more ferocity.

So maybe there are some mistakes in Gw2-calculation?

I have noticed this too with any trait that says “gain X stat based on % of X stat” it seems to calculate based on base stats. Food, Gear, Runes etc seem to affect the base stats, as where signets just seem to modify/buff it(or so it would appear, not 100% on this)

Try the same thing with Warrior’s Armored Attack trait and Dolyak Signet and you will not get more power from dolyak signet.

Also seem to remember traits like guardians Strength in Numbers, and warrior banner’s not affecting traits like armored attack, and practiced tolerance, but that would need to be double checked.