Thief Downed skills
The finish stomp actually has a larger range than it appears to. The range it will still complete in is even larger than the range required to get a ’Finish them" prompt to activate it.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
But the teleport skill should let you avoid death no matter what, or have a minimum range then
No profession has a downed skill that is an absolute stomp-blocker. The interrupts/knockbacks/etc of other professions can all be countered by stability or blinds from the attacker trying to stomp. Thief’s teleport is on the more reliable side, as you just need to get yourself far enough away to break the stomp. The teleport can’t be countered by the attacker, unless they have their own insta-cast teleport skill to move along with you(and react fast enough for it to work).
I do agree that getting stomped by someone you’ve moved away from should be changed. But I think it’s the functional range of the stomp itself that needs altered. Perhaps even displaying a red circle to show the range, so the downed person has a guide to how far they need to move.
edit:
I forgot to note that thief also has a stealth downed skill, which will also break the stomp activation. The only counter to which would be the (very sparsely available) application of revealed before you stealth. Otherwise, they have no option but to swing at the air to try and hit you.
In comparison to most other classes, thief has some very good downed skills for avoiding/breaking a stomp.
Seer Of The Divine | Sarina Starlight | Tireasa | Caedyra
(edited by mrstealth.6701)