Repeatable bug with Thief animation after shadowstepping with auto-run enabled.
Steps to reproduce:
1) Enable auto run (currently bound at default R key)
2) Activate shadowstep ability using hotkey (currently bound as Shift+W)
3) Click on location in the foreground as a teleport target.
4) Upon arriving at location, without touching any other controls, character will be stuck in a single animation frame (‘combat ready’ pose, same as drawing weapons while standing still, but without idle animation).
Character will continue to maintain stuck animation until either stopping and moving the character again, jumping, or doing any other activity which changes the current animation.
Unfortunately this bug is more of a nuisance and not nearly as funny as /plane :P