Thief Stealth bug

Thief Stealth bug

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Posted by: Hitman.5829

Hitman.5829

The thief DOES NOT become visible when he attacks a warrior that is blocking. Example:

  • A thief goes on stealth, and you as a warrior use skill #5 on the shield; the skill will block the attacks but the thief will not become visible.
  • Skill #5 on a offhand sword also blocks counter attacks and does not reveal the thief.
  • Skill #2 on a mace does the same blocks attacks from thief but thief does not become visible.

Thief Stealth bug

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Posted by: Baldavier.4132

Baldavier.4132

so on all counts the thief does not become visible, maybe intentional and not bug…

Thief Stealth bug

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Posted by: Hitman.5829

Hitman.5829

so on all counts the thief does not become visible, maybe intentional and not bug…

Not intentional, the first strike should reveal the thief, that is the rule!

The warrior skill #5 on the shield, #2 on the mace, #5 on the offhand sword are going on a X second cool-down while the thief can still enjoy stealth. This is obviously a bug!

Thief Stealth bug

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Posted by: Ouka.8154

Ouka.8154

This isn’t a bug, stealth breaks on time or the next hit, not attack. The real stealth bug is if the thief leaves Shadow Refuge right as it ends it will un-stealth everyone nearby.

Thief Stealth bug

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Posted by: Hitman.5829

Hitman.5829

This isn’t a bug, stealth breaks on time or the next hit, not attack. The real stealth bug is if the thief leaves Shadow Refuge right as it ends it will un-stealth everyone nearby.

Assuming what you said is true, then the developers made a hell of a cheat. So are we supposed to be sitting ducks while the thief is on stealth?

Thief Stealth bug

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Posted by: Ouka.8154

Ouka.8154

How would this be a cheat? Stealth has a limited duration and a cool-down before it can be used again, and it is only 1 skill that is changed by the stealth. This would be the same as saying the half second finish due to quickness is a cheat. It is a game mechanic that has been in since beta and is not game breaking by any means.

PS, if it was changed, many people would be upset with fractals as using stealth to not be swamped by mobs is a common practice such as during the dredge event.

Thief Stealth bug

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Posted by: Hitman.5829

Hitman.5829

How would this be a cheat? Stealth has a limited duration and a cool-down before it can be used again, and it is only 1 skill that is changed by the stealth. This would be the same as saying the half second finish due to quickness is a cheat. It is a game mechanic that has been in since beta and is not game breaking by any means.

PS, if it was changed, many people would be upset with fractals as using stealth to not be swamped by mobs is a common practice such as during the dredge event.

Oh really, so you think that making a warrior waste a skill that goes in a 30 second cooldown while the thief rejoices on stealth while he is attacking you is not a bug?

You must be a thief that loves to exploit this kind of game play hahaha pathetic.

Thief Stealth bug

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Posted by: ExTribble.7108

ExTribble.7108

Let’s get back on topic, shall we?

I think this is more how the game is setup than a bug specifically with stealth. When a skill is blocked, it’s effectively the same as if it misses. You can see this in that when you block a skill when out of combat, you remain out of combat. As a thief in stealth, when you miss an attack it doesn’t reveal you, so by how the game seems to function this would be normal as well for blocked attacks.

I don’t know whether or not this is something that should be changed, but (dare I say) it seems to be functioning “as intended”. And just for the record, I’m no fan of thieves either.

“Any lump can hack bad guys to death, but it takes skill
and style to turn them into craters and dust.” -Tonn
Number-crunching for ecto salvages – periodically updated

Thief Stealth bug

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Posted by: Ouka.8154

Ouka.8154

Oh really, so you think that making a warrior waste a skill that goes in a 30 second cooldown while the thief rejoices on stealth while he is attacking you is not a bug?

You must be a thief that loves to exploit this kind of game play hahaha pathetic.

I had and have no intention of starting a flame war. You should really look at your skill sets and think about balance across a group and not just a solo class.

On the constructive side, have you ever though about using a stun, snare, daze where you last saw the thief? Have you tried using Endure Pain after using your shield? Even though you cannot see a stealthed player, you can still hit them and down them all the same.

As far as what the other guy said, any skill that activates due to a hit will fail on a block and not spawn at all, such as Throw Gunk.

PS, I play all 8 classes in the game. Just because one class beats you with a certain setup doesn’t mean they aren’t destroyed by a different setup or play style.