Thief Sword Skill #2

Thief Sword Skill #2

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Posted by: Kenmei.7138

Kenmei.7138

So… after using Infiltrators Strike we can move/shadowstepping even 5-8k of range away from the spot where we used #2 or even far far away. Anyway after pushing the Shadow Return Skill it ports us back to the exact same spot where we used Infiltrators Strike even if it’s 10k range !!! (sometimes even the map is reloading to read again the surrounding of that spot). I think i don’t need to comment how big of advantage thieves can have with this and how it’s exploitable.

I’m a thief myself and i really dont want to give ppl more reasons to hate the thieves. Also it makes my encounter with other thieves using Sword much less enjoyable, cause i know they can use it to simply vanish 10k range away.

(edited by Kenmei.7138)

Thief Sword Skill #2

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Posted by: Jrunyon.3012

Jrunyon.3012

I think it’s a beautiful skill and really gives options of escape for those of us who don’t use stealth at all and is very useful in battle as well.

Besides, you’re sacrificing a rather high damage skill on your toolbar for that escape so I don’t see a problem with it.

Nesmee – Thief
[OHai] – Northern Shiverpeaks

Thief Sword Skill #2

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Posted by: Kenmei.7138

Kenmei.7138

What are you talkin about? Did you rly read what i wrote? I’m talking about Sword Skill #2 that should have range limit of 1200 (Shadow Return) not some utility skill (it has range limit also anyway). So I don’t really get you.

Thief Sword Skill #2

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Posted by: Oldgrimm.8521

Oldgrimm.8521

uhhm maybe a fix would be the time of shadow return,

because 12 seconds is too long to cover a large distance

Thief Sword Skill #2

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Posted by: Kenmei.7138

Kenmei.7138

I would like some1 from the ArenaNet Crew to say that they at least read that if it’s possible ofcourse.

Regards

Thief Sword Skill #2

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Posted by: Kenmei.7138

Kenmei.7138

bumps are allowed?

Thief Sword Skill #2

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Posted by: WonderfulCT.6278

WonderfulCT.6278

This really needs to be fixed, this skill clearly does not do what it says it does and for the initiative cost is way overpowered.

Few options to help fix it: remove the part that says range 1,200, make it work like the shadowstep’s shadow return, increase the initiative cost or remove the skill.

The skill can be used from so far away from the initial spot and return to that exact spot, that I get a loading screen.

Add more sound effects to The Minstrel plz.