Thief's permanent stealth

Thief's permanent stealth

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Posted by: Wabbit.5108

Wabbit.5108

Anet, if you are considerate of your users and players, please make a patch note to nerf thief’s permanent stealth along with stealth stomp. The mechanic is game breaking, especially when one thief simply uses black power with heart seeker to go permanent stealth during 3/4 of a fight.

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Posted by: Konrad.9587

Konrad.9587

If stealth lasts for 3/4 of the fight, it’s not permanent then.

Thief's permanent stealth

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Posted by: Necrid.2705

Necrid.2705

One Word: AoE
Theifs give up power and crit% to get that perma-steath build going right.
(I know, I use one.)
Like all classes. It’s not “broken” because it frustrates you.
It frustrates you because you haven’t yet learned to counter it.
Learn to counter it, and you wont hate it so much.
Nerfing it isn’t the answer.
_Edit: Forgot to mention, it also takes skill to play that build. It’s not a “spam-all-skills” or “spam-skill-#2” build. You have to think about which stealth skill you need. How long it’s active for, what you are going to do once you are out. Making sure you let it time out instead of breaking it. (If you break stealth, it forces 4 seconds of visibilty on you.) And which one is coming up next. Meanwhile, you can use only a few of your weapon skills and it has to be timed just right or you get [Revealed].

— Necrid — Ehmry Bay — [TML]/[oG] — Charrdian Main — All Classes
— [Twitch] twitch.tv/necrid2705 — [GW-EN] gw-en.com “Necrid and Chill”

(edited by Necrid.2705)

Thief's permanent stealth

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Posted by: warchanter.9574

warchanter.9574

They should not be able to heal while in stealth. Or come out of stealth when they Heal. Just like now eles can’t heal while in mist form. Cause getting a thief to 10% health then poof invs and then they show up full health is not fun. Not every build has an aoe. And u shouldn’t have to base your build off one class just cause they go invs every moment in a fight. It needs to be nerfed. There needs to be a reveal
Skill.

[DaP] Warchanter -Mesmer – TC
[DaP] Bench War Mer -Gaurdian – TC

Thief's permanent stealth

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Posted by: Necrid.2705

Necrid.2705

There is already [Reveal]. And theif heals aren’t that strong in the first place, especially the heal that stealths you. And yes, every build has an Aoe, since every weapon has at least 1 skill that has an Area of Effect on every class. We are not invulnerable (like an ele in mist form) we just cant be seen. Get that big Greatsword out and swing. Theifs take more damage while stealth. There really is nothing to nerf here. It’s a core mechanic in theifs.

— Necrid — Ehmry Bay — [TML]/[oG] — Charrdian Main — All Classes
— [Twitch] twitch.tv/necrid2705 — [GW-EN] gw-en.com “Necrid and Chill”

Thief's permanent stealth

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Posted by: Simonoly.4352

Simonoly.4352

As frustrating as the stealth mechanics are in this game, you just have to accept that this is what Anet intended for the Thief class. Personally, I still think stealth needs some work to enrich the mechanic so it’s more fun for people to deal with, but I don’t see any dramatic changes incoming.

Stealth stomp is fine though. Other classes can stomp you whilst invulnerable, so at least with a stealth stomp there’s a chance of interruption.

Gandara

Thief's permanent stealth

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Posted by: Sylosis.7125

Sylosis.7125

No bug, works as intended …. Good job Anet

Thief's permanent stealth

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Posted by: Panhauramix.2784

Panhauramix.2784

You do know that the first Heartseeker doesn’t unstealth you even if you hit the target after leaping from Black Powder (or any smoke field). I’ve seen Heartseeker hits for good amounts even on high toughness target, and you can then chain with backstab for 2 unavoidable high damage back to back attack, or just wait out for 9 initiative and do it again without getting the Reveal debuff.

This right there is a problem, not with thief, but with stealth mechanic in general.

80’s: Razdhül Necro/Desire Mesmer/ Ykarys War/ Yphrit Ele/
Panhauramix Guardian/Pistoleros Engineer/ Orbite Thief
Gates of Madness – Leader of Homicide Volontaire [HV]

Thief's permanent stealth

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Posted by: Fishbait.6723

Fishbait.6723

Stealth stomp is fine though. Other classes can stomp you whilst invulnerable, so at least with a stealth stomp there’s a chance of interruption.

There`s a hell of a difference between someone popping mist, stability or wtk you want compared to going invisible & not targetable at all, completely negating the (already next to pointless) downed state.

“We want you to play the game, not the UI” Arenanet.
https://forum-en.gw2archive.eu/forum/game/suggestions/Top-right-GO-away/first#post2096524
Rocking Wizard Wars until this mess of a game is fixed…

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Posted by: Aleth.9630

Aleth.9630

This doesn’t belong to the Bug Report forum, has nothing to do with bugs, yo.

Thief's permanent stealth

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

They should not be able to heal while in stealth. Or come out of stealth when they Heal. Just like now eles can’t heal while in mist form. Cause getting a thief to 10% health then poof invs and then they show up full health is not fun. Not every build has an aoe. And u shouldn’t have to base your build off one class just cause they go invs every moment in a fight. It needs to be nerfed. There needs to be a reveal
Skill.

Engineer and Ele are invulnerable when their skills are disabled.

Thieves are not invulnerable so it is a poor analogy.

Every profession has other professions they are not good against.

Some professions are strong against thieves and others are not.

It is just part of the game – no nerf required – just a L2P a issue.

Thief's permanent stealth

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Posted by: dzeRnumbrd.6129

dzeRnumbrd.6129

Stealth stomp is fine though. Other classes can stomp you whilst invulnerable, so at least with a stealth stomp there’s a chance of interruption.

There`s a hell of a difference between someone popping mist, stability or wtk you want compared to going invisible & not targetable at all, completely negating the (already next to pointless) downed state.

Yeah agree, a huge difference.

Mist stomp:
- can’t be interrupted
- can’t be damaged
- can be targeted (but not damaged)

Stability stomp:
- can’t be interrupted
- can be damaged
- can be targeted

Stealth stomp:
- can be interrupted by any of launch, knockback, fear, knockdown, pull, push, stun, daze, basilisk
- can be damaged by melee or AoE attacks
- can’t be targeted (mainly affects ranged attackers who are afraid to melee)

So Stealth stomp is the weakest of all ‘special’ stomps because it is both interruptible and you can damage the stomper.

I’ve lost count of the number of times I have died trying to stealth stomp players. Interrupted many, many, many times also.

So I agree huge difference – Mist and Stability stomps are more powerful.

The majority of professions have a downed state mechanic that can interrupt stealth stomp – but none of the professions can interrupt stability or mist stomps using downed state skills.

So it isn’t stealth stomps that make a mockery of downed state skills. It is invulnerability and stability.

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Posted by: Bailey.6892

Bailey.6892

Jut change stealth to be perma and then have a debuff where you can not restealth for 45 seconds after coming out of stealth, and have damage knock us out of stealth.

Thief's permanent stealth

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Posted by: Necrid.2705

Necrid.2705

Jut change stealth to be perma and then have a debuff where you can not restealth for 45 seconds after coming out of stealth, and have damage knock us out of stealth.

Forget that. Leave it as-is and Learn To Play people.

— Necrid — Ehmry Bay — [TML]/[oG] — Charrdian Main — All Classes
— [Twitch] twitch.tv/necrid2705 — [GW-EN] gw-en.com “Necrid and Chill”