Torment counting movement without movement

Torment counting movement without movement

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Posted by: deltaconnected.4058

deltaconnected.4058

As title.

0 condition damage mesmer scepter 1 (single attack to apply 2s of torment). Sometimes it hits the expected 16/16, other times it hits 16/32. No difference in the network flow to the client between ticks that hit the expected values and ticks that seem to include this mystery movement. Happens on both the stationary fractal and sfta golems. On longer tests the “actual” torment averages out to roughly 25% higher than what I expect in my simulation.

edit: or related to something weird happening on the last tick. Difficult to say since whatever happens is entirely server-side.

edit2: possibly the last tick (or remainder tick) is being rounded up to the nearest second of remainder for the x2 damage.

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(edited by deltaconnected.4058)