Toughness Stat Conversion Effects Not Working

Toughness Stat Conversion Effects Not Working

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Q:

I’m assuming this is a bug, because I recall this working as early as a few months ago, especially around the HOT launch:

Abilities or effects that grant Toughness are NOT being calculated in the “% of Toughness Converted to X” effects.

I’ve tested it with the Tempest/Elementalist, and the following will NOT increase your Condition Damage when you have the “10% of Toughness Converted to Condition Damage” Strength of Stone Trait and “6% of Toughness gained as Condition Damage” effect from Master Tuning Crystal Consumable:

Does not work:
Earth Attunmenet (150 Toughness with minor trait from Earth line)
Signet of Earth (180 Toughness)
Conjure Earth Shield (180 Toughness, and 180 Vitality for the Master Tuning Crystal to convert more, which ALSO is not working)
Rock Barrier (250 Toughness while active)

This totals to 760 Toughness that is not being accounted for, which with the above conversions, is a missing 121.6 Condition Damage that is missing. This is further increased with some other factors, so its a reasonably noticeable missing amount of Condition Damage for my raid Tempest build I’m trying to make work

This is also is true for the Power gained from Might if using the Power Overwhelming trait which converts 10% of Power into Condition Damage. The Power from the Might stacks are NOT calculated in with the 10% conversion to Condition damage.

Can anyone confirm if this is working as intended or are these in fact bugs?

If these are “intended” then these traits and effects NEED to clarify “Toughness gained from Armor” instead of “Toughness” because, as written, they are NOT functioning properly, and drastically change the potency of these traits and effects!

Toughness Stat Conversion Effects Not Working

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Posted by: Swiftwynd.1685

Swiftwynd.1685

Anyone able to confirm if this is a bug or intended behavior?

Toughness Stat Conversion Effects Not Working

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Posted by: Yseron.8613

Yseron.8613

I suffer the same problems althought they are less noticeable. Your post reminded me that i had prepared 2 screenshots showing that upon equiping gear that should increase my cond dmg, it lowered it instead. I have yet to post them as soon as i will get back from work.

On a side note: optimized / lazy stats updates is the mother of all the stats errors you spot in games. These errors sometimes are too small to be noticeable but it’s not an excuse to not have in debug mode a strict / rigorous / non optimized stats calculations to check against the optimized / lazy one just to make sure that the results are what they should be.

Anet should not take the players stats so lightly. It’s at the very core of what players treasure the most with their characters

Toughness Stat Conversion Effects Not Working

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Posted by: Lunacy Solacio.6514

Lunacy Solacio.6514

All the calculations done on stats like this are done using your base stats before food, signets, traits, etc., counting only armor, weapon, and trinkets. I am not sure if Runes are counted this way or not, but I know the rest isn’t. This way should be a reduction in the calculations needed to be performed by the server, and should also reduces the overall complexity, as trying to count each thing, and figuring out which should be counted before the other would get very complicated quickly.

edit: I am interested in the condi being lowered by equipping gear and would like to know how that comparison is being done before and after.

(edited by Lunacy Solacio.6514)

Toughness Stat Conversion Effects Not Working

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Posted by: Wethospu.6437

Wethospu.6437

I’m pretty sure it’s intended. You can get quite a few conversions at the same time so it would be tricky to calculate the end result because they would affect each other.

But perhaps only excluding conversion attributes would be a good middle ground.