Q:
Toughness Stat Conversion Effects Not Working
Anyone able to confirm if this is a bug or intended behavior?
I suffer the same problems althought they are less noticeable. Your post reminded me that i had prepared 2 screenshots showing that upon equiping gear that should increase my cond dmg, it lowered it instead. I have yet to post them as soon as i will get back from work.
On a side note: optimized / lazy stats updates is the mother of all the stats errors you spot in games. These errors sometimes are too small to be noticeable but it’s not an excuse to not have in debug mode a strict / rigorous / non optimized stats calculations to check against the optimized / lazy one just to make sure that the results are what they should be.
Anet should not take the players stats so lightly. It’s at the very core of what players treasure the most with their characters
All the calculations done on stats like this are done using your base stats before food, signets, traits, etc., counting only armor, weapon, and trinkets. I am not sure if Runes are counted this way or not, but I know the rest isn’t. This way should be a reduction in the calculations needed to be performed by the server, and should also reduces the overall complexity, as trying to count each thing, and figuring out which should be counted before the other would get very complicated quickly.
edit: I am interested in the condi being lowered by equipping gear and would like to know how that comparison is being done before and after.
(edited by Lunacy Solacio.6514)
I’m pretty sure it’s intended. You can get quite a few conversions at the same time so it would be tricky to calculate the end result because they would affect each other.
But perhaps only excluding conversion attributes would be a good middle ground.